 INFO      emu - GUI - Java version: 1.7.0_07 (1.7.0_07-b10)
 INFO      emu - GUI - Java library path: lib/windows-amd64
 INFO      emu - GUI - Jpcsp v0.6 2793
 INFO      emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10068
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.50
REGION = 32768
TITLE = Mega Man Maverick Hunter X
probably homebrew? false
 INFO      emu - GUI - File EBOOT.OLD not found in directory.
 INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
 INFO hle.sceDisplay - GUI - Saving GE to Textures
 INFO       ge - GUI - Only GE Graphics: false
 INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
 INFO hle.sceAudio - GUI - Audio Blocking disabled: false
 INFO hle.sceMpeg - GUI - Media Engine enabled
 INFO      hle - GUI - Using the external audio decoder (SonicStage)
 INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
 INFO      emu - GUI - Using the following settings:
 INFO      emu - GUI - Configuration / Region
 INFO      emu - GUI -     Language                                 [English]
 INFO      emu - GUI -     Button preference:                       ["O" for "Enter"]
 INFO      emu - GUI -     Daylight savings:                        [Off]
 INFO      emu - GUI -     Time zone offset in minutes (GMT+/-):    [0]
 INFO      emu - GUI -     Time format:                             [24H]
 INFO      emu - GUI -     Date format:                             [YYYY-MM-DD]
 INFO      emu - GUI -     WLAN power saving mode:                  [Off]
 INFO      emu - GUI -     Ad hoc channel:                          [Auto]
 INFO      emu - GUI -     Nickname:                                []
 INFO      emu - GUI - Configuration / Video
 INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
 INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
 INFO      emu - GUI -     [ ] Use vertex cache
 INFO      emu - GUI -     [ ] Use shaders (experimental)
 INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
 INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
 INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
 INFO      emu - GUI -     [X] Enable saving GE screen to Textures instead of Memory
 INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
 INFO      emu - GUI -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
 INFO      emu - GUI -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
 INFO      emu - GUI -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
 INFO      emu - GUI -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
 INFO      emu - GUI -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
 INFO      emu - GUI - Configuration / Audio
 INFO      emu - GUI -     [ ] Disable audio threads
 INFO      emu - GUI -     [ ] Disable audio channels (not recommended)
 INFO      emu - GUI -     [ ] Disable audio blocking
 INFO      emu - GUI - Configuration / Memory
 INFO      emu - GUI -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
 INFO      emu - GUI -     [ ] Ignore unmapped imports (not recommended)
 INFO      emu - GUI - Configuration / Media
 INFO      emu - GUI -     [X] Use Media Engine
 INFO      emu - GUI -     [ ] Extract media files to tmp folder
 INFO      emu - GUI -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
 INFO      emu - GUI -     [ ] Use debug font (disable flash0 fonts)
 INFO      emu - GUI - Configuration / Compiler
 INFO      emu - GUI -     [X] Use compiler (dynarec)
 INFO      emu - GUI -     [ ] Output profiler info to profiler.txt (only for compiler)
 INFO      emu - GUI -     [3000] Maximum method size
 INFO      emu - GUI - Configuration / Crypto
 INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
 INFO      emu - GUI -     [ ] Handle SAVEDATA in crypto mode
 INFO      emu - GUI -     [ ] Extract original PGD files to the TMP folder
 INFO      emu - GUI - Configuration / Display
 INFO      emu - GUI -     Anti-aliasing:                           [OFF]
 INFO      emu - GUI -     Resolution:                              [Native]
 INFO      emu - GUI -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
 INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
 INFO       ge - GUI - Using RenderingEngineLwjgl31
 INFO       ge - GUI - Using VBO
 INFO       ge - GUI - OpenGL version: 4.2.11762 Compatibility Profile Context
 INFO       ge - GUI - Shading Language version: 4.20
 INFO       ge - GUI - GL_CONTEXT_FLAGS: 0x0
 INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
 INFO       ge - GUI - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
 WARN       ge - GUI - Unimplemented VSCX: coordX=0
 WARN       ge - GUI - Unimplemented VSCY: coordY=0
 WARN       ge - GUI - Unimplemented VSCZ: coordZ=0
 WARN       ge - GUI - Unimplemented VTCS: coordS=0.0
 WARN       ge - GUI - Unimplemented VTCT: coordT=0.0
 WARN       ge - GUI - Unimplemented VTCQ: coordQ=0.0
 WARN       ge - GUI - Unimplemented VCV: colorR=0, colorG=0, colorB=0
 WARN       ge - GUI - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000
 WARN       ge - GUI - Unimplemented VFC: fog=0
 WARN       ge - GUI - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
 INFO       ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
 INFO hle.LoadExecForUser -  - sceKernelRegisterExitCallback SceUID=10
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.loc flags = 1 permissions = 00
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx flags = 1 permissions = 00
 INFO hle.ModuleMgrForUser -  - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx') HLE module sc_sascore loaded
 INFO hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule HLE module 'sc_sascore'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/audiocodec.prx flags = 1 permissions = 00
 WARN hle.ModuleMgrForUser -  - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/audiocodec.prx'): module audiocodec from banlist not loaded
 WARN hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule flash module 'audiocodec'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx flags = 1 permissions = 00
 INFO hle.ModuleMgrForUser -  - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx') HLE module libatrac3plus loaded
 INFO hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/videocodec.prx flags = 1 permissions = 00
 WARN hle.ModuleMgrForUser -  - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/videocodec.prx'): module videocodec from banlist not loaded
 WARN hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule flash module 'videocodec'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpegbase.prx flags = 1 permissions = 00
 WARN hle.ModuleMgrForUser -  - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpegbase.prx'): module mpegbase from banlist not loaded
 WARN hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule flash module 'mpegbase'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpeg.prx flags = 1 permissions = 00
 INFO hle.ModuleMgrForUser -  - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpeg.prx') HLE module mpeg loaded
 INFO hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule HLE module 'mpeg'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/psmf.prx flags = 1 permissions = 00
 INFO hle.ModuleMgrForUser -  - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx') HLE module psmf loaded
 INFO hle.ModuleMgrForUser -  - IGNORING:sceKernelStartModule HLE module 'psmf'
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
 WARN hle.ThreadManForUser - user_main - sceKernelPollSema id=0x0, signal=1: unknown uid
 INFO       ge - GUI - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
 WARN hle.ThreadManForUser - user_main - sceKernelPollSema id=0x0, signal=1: unknown uid
 WARN hle.ThreadManForUser - user_main - sceKernelPollSema id=0x0, signal=1: unknown uid
 WARN hle.ThreadManForUser - user_main - sceKernelPollSema id=0x0, signal=1: unknown uid
 INFO hle.IoFileMgrForUser -  - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
 INFO hle.sceUtility -  - sceUtilityMsgDialogInitStart 0x09220040-0x09220284: result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game contains an Autosave feature.
Do not remove the Memory Stick Duo
or turn off your PSP (PlayStation
Portable) system while 
the Memory Stick Duo
access indicator is lit.'
options 0x00000001
buttonPressed 0x00000000
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio -  - free buffer 14
DEBUG hle.sceAudio -  - free buffer 19
DEBUG hle.sceAudio -  - free buffer 25
DEBUG hle.sceAudio -  - free buffer 26
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=577, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=577 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x13
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 21
DEBUG hle.sceAudio -  - free buffer 24
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - free buffer 23
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:'' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityMsgDialogGetStatus status 2
DEBUG hle.sceGe_user -  - sceGeDrawSync mode=0
DEBUG hle.sceGe_user -  - blockCurrentThreadOnList blocking thread 15 on list PspGeList[id=0x13, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser -  - -------------------- block SceUID=15 name:'' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.sceAudio -  - free buffer 13
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - free buffer 18
DEBUG hle.sceAudio -  - free buffer 24
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread 15
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - CsePspSasRendThread - really waking thread 15()
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=15 name:'' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityMsgDialogUpdate drawSpeed=1
DEBUG hle.sceUtility -  - sceUtilityMsgDialog returning buttonPressed=1
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=498, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=498 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x14
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:'' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio -  - free buffer 11
DEBUG hle.sceAudio -  - free buffer 16
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityMsgDialogGetStatus status 3
DEBUG hle.sceUtility -  - sceUtilityMsgDialogShutdownStart
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 18
DEBUG hle.sceAudio -  - free buffer 26
DEBUG hle.sceAudio -  - free buffer 24
DEBUG hle.sceAudio -  - free buffer 19
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x14, status=PSP_GE_LIST_QUEUED, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio -  - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio -  - free buffer 19
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio -  - free buffer 24
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio -  - free buffer 26
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceAudio -  - free buffer 18
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceAudio -  - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio -  - free buffer 15
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceAudio -  - free buffer 13
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=580, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=580 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x15
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceAudio - user_main - free buffer 18
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityMsgDialogGetStatus status 4
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 14
DEBUG hle.sceAudio -  - free buffer 21
DEBUG hle.sceAudio -  - free buffer 23
DEBUG hle.sceAudio -  - free buffer 25
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x15, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.sceGe_user - CsePspSasRendThread - really waking thread b(user_main)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x16
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 08000000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=577, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=577 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityMsgDialogGetStatus status 0
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x17
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 20
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - free buffer 18
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:'' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - free buffer 20
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityGetSystemParamInt(id=8,value=0x9220044)
DEBUG hle.sceUtility -  - sceUtilityGetSystemParamInt(id=9,value=0x9220048)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
 INFO hle.sceUtility -  - sceUtilitySavedataInitStart 0x09220040-0x09220640: Address 0x09220040, mode=8(SIZES), gameName=ULUS10068, saveName=MMMHXSYS, fileName=SYSTEM.DAT, secureVersion=0
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio -  - free buffer 16
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio -  - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio -  - free buffer 26
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio -  - free buffer 17
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x18
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 18
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:'' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 1
DEBUG hle.ThreadManForUser -  - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x18, status=PSP_GE_LIST_QUEUED, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 16
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 08000000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=575, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=575 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x19
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 2
DEBUG hle.sceGe_user -  - sceGeDrawSync mode=0
DEBUG hle.sceGe_user -  - blockCurrentThreadOnList blocking thread 15 on list PspGeList[id=0x19, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser -  - -------------------- block SceUID=15 name:'' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - zscale -32767.0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - zpos 32767.0
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceGe_user - CsePspSasRendThread - really waking thread 15()
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=15 name:'' caller:'sceGe_user.step'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataUpdate drawSpeed=1
DEBUG hle.sceUtility -  - Memory Stick Free Space = 1024 MB
DEBUG hle.sceUtility -  - Memory Stick Full Space = 138 KB
DEBUG hle.sceUtility -  - Memory Stick Required Space = 32 KB
DEBUG hle.sceUtility -  - hleUtilitySavedataDisplay result: 0x00000000
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - user_main - free buffer 27
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 25
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1A
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 17
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:'' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
DEBUG hle.sceAudio - user_main - free buffer 18
DEBUG hle.sceAudio - user_main - free buffer 22
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 3
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataShutdownStart
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1a, status=PSP_GE_LIST_QUEUED, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=500, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=500 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.sceGe_user - CsePspSasRendThread - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1B
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 4
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1b, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio -  - free buffer 17
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio -  - free buffer 16
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio -  - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio -  - free buffer 26
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1C
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 0
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1c, status=PSP_GE_LIST_QUEUED, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio -  - free buffer 17
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=516, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=516 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1D
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 27
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - free buffer 20
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=577, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=577 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityGetSystemParamInt(id=8,value=0x9220044)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilityGetSystemParamInt(id=9,value=0x9220048)
 INFO hle.sceUtility -  - sceUtilitySavedataInitStart 0x09220040-0x09220640: Address 0x09220040, mode=0(AUTOLOAD), gameName=ULUS10068, saveName=MMMHXSYS, fileName=SYSTEM.DAT, secureVersion=0
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1E
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 1
DEBUG hle.sceAudio -  - free buffer 26
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - free buffer 25
DEBUG hle.sceAudio -  - free buffer 18
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1e, status=PSP_GE_LIST_QUEUED, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio -  - free buffer 11
DEBUG hle.sceAudio -  - free buffer 21
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - free buffer 14
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1F
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 14
DEBUG hle.sceAudio -  - free buffer 13
DEBUG hle.sceAudio -  - free buffer 19
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 2
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceGe_user -  - sceGeDrawSync mode=0
DEBUG hle.sceGe_user -  - blockCurrentThreadOnList blocking thread 15 on list PspGeList[id=0x1f, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser -  - -------------------- block SceUID=15 name:'' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 19
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.sceGe_user - CsePspSasRendThread - really waking thread 15()
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=15 name:'' caller:'sceGe_user.step'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataUpdate drawSpeed=1
DEBUG hle.sceUtility -  - hleUtilitySavedataDisplay result: 0x00000000
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x20
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 19
DEBUG hle.sceAudio -  - free buffer 12
DEBUG hle.sceAudio -  - free buffer 23
DEBUG hle.sceAudio -  - free buffer 20
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.sceAudio -  - free buffer 25
DEBUG hle.sceAudio -  - free buffer 13
DEBUG hle.sceAudio -  - free buffer 11
DEBUG hle.sceAudio -  - free buffer 17
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:'' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - free buffer 24
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - free buffer 14
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 3
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataShutdownStart
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 26
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - free buffer 18
DEBUG hle.sceAudio -  - free buffer 21
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x20, status=PSP_GE_LIST_QUEUED, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 12
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=573, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=573 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x21
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio -  - free buffer 12
DEBUG hle.sceAudio -  - free buffer 16
DEBUG hle.sceAudio -  - free buffer 24
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 4
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 25
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x21, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 15
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 16
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 24
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x090800D4, new PC: 0x089EF7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x08A305B8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=517, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=517 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x22
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 16
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 17
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceUtility -  - sceUtilitySavedataGetStatus status 0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser -  - hleKernelWaitSema(id=0x30,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser -  - hleKernelWaitSema - 'SemaSifRpcQueueSend' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B45C, new PC: 0x089D51FC
DEBUG hle.Kernel_Library -  - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceAudio -  - free buffer 14
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.sceAudio -  - free buffer 20
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceAudio -  - free buffer 25
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG hle.sceAudio -  - free buffer 22
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.Kernel_Library -  - sceKernelCpuSuspendIntr interruptsEnabled=false
DEBUG       ge - GUI - vaddr 089b6028
DEBUG hle.Kernel_Library -  - sceKernelCpuResumeIntr flag=0
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.Kernel_Library -  - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089D522C, new PC: 0x08A2B45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B464, new PC: 0x08A2B464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B46C, new PC: 0x09000000
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - zscale -32767.0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - zpos 32767.0
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x090000D4, new PC: 0x089EF81C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF824, new PC: 0x089EF824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF82C, new PC: 0x089EF82C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF834, new PC: 0x089EF834
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF83C, new PC: 0x089EF83C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF844, new PC: 0x089F0074
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F007C, new PC: 0x089F007C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0084, new PC: 0x089F0084
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F008C, new PC: 0x089F008C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0094, new PC: 0x089F0094
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F009C, new PC: 0x089F009C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F00A4, new PC: 0x089F00A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F00AC, new PC: 0x089F00AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F00B4, new PC: 0x089F00B4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F00BC, new PC: 0x089F00BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F00C4, new PC: 0x089F00C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F00CC, new PC: 0x089F00CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F00D4, new PC: 0x089F00D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F00DC, new PC: 0x089F00DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F00E4, new PC: 0x089F00E4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F00EC, new PC: 0x089F00EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F00F4, new PC: 0x089F00F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F00FC, new PC: 0x089F00FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0104, new PC: 0x089F0104
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F010C, new PC: 0x089F010C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0114, new PC: 0x089F0114
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F011C, new PC: 0x089F011C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0124, new PC: 0x089F0124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F012C, new PC: 0x089F012C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0134, new PC: 0x089F0134
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F013C, new PC: 0x089F013C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0144, new PC: 0x089F0144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F014C, new PC: 0x089F014C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0154, new PC: 0x089F0154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F015C, new PC: 0x089F015C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0164, new PC: 0x089F0164
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F016C, new PC: 0x089F016C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0174, new PC: 0x089F0174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F017C, new PC: 0x089F017C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F0184, new PC: 0x089F0184
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F018C, new PC: 0x089F018C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0194, new PC: 0x089F0194
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F019C, new PC: 0x089F019C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F01A4, new PC: 0x089F01A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F01AC, new PC: 0x089F01AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01B4, new PC: 0x089F01B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F01BC, new PC: 0x089F01BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01C4, new PC: 0x089F01C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F01CC, new PC: 0x089F01CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F01D4, new PC: 0x089F01D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01DC, new PC: 0x089F01DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F01E4, new PC: 0x089F01E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F01EC, new PC: 0x089F01EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F01F4, new PC: 0x089F01F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F01FC, new PC: 0x089F01FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0204, new PC: 0x089F0204
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F020C, new PC: 0x089F020C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0214, new PC: 0x089F0214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F021C, new PC: 0x089F021C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0224, new PC: 0x089F0224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F022C, new PC: 0x089F022C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0234, new PC: 0x089F0234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F023C, new PC: 0x089F023C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0244, new PC: 0x089F0244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F024C, new PC: 0x089F024C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0254, new PC: 0x089F0254
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F025C, new PC: 0x089F025C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0264, new PC: 0x089F0264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F026C, new PC: 0x089F026C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0274, new PC: 0x089F0274
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F027C, new PC: 0x089F027C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089F0284, new PC: 0x089F0284
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x089F028C, new PC: 0x089F028C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0294, new PC: 0x089F0294
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F029C, new PC: 0x089F029C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F02A4, new PC: 0x089F02A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02AC, new PC: 0x089F02AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F02B4, new PC: 0x089F02B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F02BC, new PC: 0x089F02BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F02C4, new PC: 0x089F02C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F02CC, new PC: 0x089F02CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F02D4, new PC: 0x089F02D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F02DC, new PC: 0x089F02DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F02E4, new PC: 0x089F02E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F02EC, new PC: 0x089F02EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02F4, new PC: 0x089F02F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F02FC, new PC: 0x089F02FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0304, new PC: 0x089F0304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F030C, new PC: 0x089F030C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0314, new PC: 0x089F0314
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F031C, new PC: 0x089F031C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0324, new PC: 0x089F0324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F032C, new PC: 0x089F032C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0334, new PC: 0x089F0334
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F033C, new PC: 0x089F033C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0344, new PC: 0x089F0344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F034C, new PC: 0x089F034C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0354, new PC: 0x089F0354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F035C, new PC: 0x089F035C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0364, new PC: 0x089F0364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F036C, new PC: 0x089F036C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0374, new PC: 0x089F0374
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F037C, new PC: 0x089F037C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F0384, new PC: 0x089F0384
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F038C, new PC: 0x089F038C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0394, new PC: 0x089F0394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F039C, new PC: 0x089F039C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03A4, new PC: 0x089F03A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F03AC, new PC: 0x089F03AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03B4, new PC: 0x089F03B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F03BC, new PC: 0x089F03BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03C4, new PC: 0x089F03C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F03CC, new PC: 0x089F03CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F03D4, new PC: 0x089F03D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03DC, new PC: 0x089F03DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F03E4, new PC: 0x089F03E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F03EC, new PC: 0x089F03EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F03F4, new PC: 0x089F03F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F03FC, new PC: 0x089F03FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0404, new PC: 0x089F0404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F040C, new PC: 0x089F040C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0414, new PC: 0x089F0414
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F041C, new PC: 0x089F041C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0424, new PC: 0x089F0424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F042C, new PC: 0x089F042C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0434, new PC: 0x089F0434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F043C, new PC: 0x089F043C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0444, new PC: 0x089F0444
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F044C, new PC: 0x089F044C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0454, new PC: 0x089F0454
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F045C, new PC: 0x089F045C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0464, new PC: 0x089F0464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F046C, new PC: 0x089F046C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0474, new PC: 0x089F0474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F047C, new PC: 0x089F047C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0484, new PC: 0x089F0484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F048C, new PC: 0x089F048C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x089F0494, new PC: 0x089F0494
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F049C, new PC: 0x089F049C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04A4, new PC: 0x089F04A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04AC, new PC: 0x089F04AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F04B4, new PC: 0x089F04B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F04BC, new PC: 0x089F04BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F04C4, new PC: 0x089F04C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F04CC, new PC: 0x089F04CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F04D4, new PC: 0x089F04D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F04DC, new PC: 0x089F04DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F04E4, new PC: 0x089F04E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04EC, new PC: 0x089F04EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F04F4, new PC: 0x089F04F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F04FC, new PC: 0x089F04FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0504, new PC: 0x089F0504
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F050C, new PC: 0x089F050C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0514, new PC: 0x089F0514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F051C, new PC: 0x089F051C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0524, new PC: 0x089F0524
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089F052C, new PC: 0x089F052C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F0534, new PC: 0x089F0534
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F053C, new PC: 0x089F053C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0544, new PC: 0x089F0544
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F054C, new PC: 0x089F054C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0554, new PC: 0x089F0554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F055C, new PC: 0x089F055C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0564, new PC: 0x089F0564
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F056C, new PC: 0x089F056C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0574, new PC: 0x089F0574
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F057C, new PC: 0x089F057C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F0584, new PC: 0x089F0584
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F058C, new PC: 0x089F058C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0594, new PC: 0x089F0594
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F059C, new PC: 0x089F059C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05A4, new PC: 0x089F05A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F05AC, new PC: 0x089F05AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F05B4, new PC: 0x089F05B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F05BC, new PC: 0x089F05BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05C4, new PC: 0x089F05C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F05CC, new PC: 0x089F05CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F05D4, new PC: 0x089F05D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F05DC, new PC: 0x089F05DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F05E4, new PC: 0x089F05E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F05EC, new PC: 0x089F05EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F05F4, new PC: 0x089F05F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F05FC, new PC: 0x089F05FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0604, new PC: 0x089F0604
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F060C, new PC: 0x089F060C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0614, new PC: 0x089F0614
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F061C, new PC: 0x089F061C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0624, new PC: 0x089F0624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F062C, new PC: 0x089F062C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0634, new PC: 0x089F0634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F063C, new PC: 0x089F063C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0644, new PC: 0x089F0644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F064C, new PC: 0x089F064C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0654, new PC: 0x089F0654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F065C, new PC: 0x089F065C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0664, new PC: 0x089F0664
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F066C, new PC: 0x089F066C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0674, new PC: 0x089F0674
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F067C, new PC: 0x089F067C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0684, new PC: 0x089F0684
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F068C, new PC: 0x089F068C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0694, new PC: 0x089F0694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F069C, new PC: 0x089F069C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F06A4, new PC: 0x089F06A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F06AC, new PC: 0x089F06AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F06B4, new PC: 0x089F06B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F06BC, new PC: 0x089F06BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06C4, new PC: 0x089F06C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F06CC, new PC: 0x089F06CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F06D4, new PC: 0x089F06D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F06DC, new PC: 0x089F06DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F06E4, new PC: 0x089F06E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F06EC, new PC: 0x089F06EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F06F4, new PC: 0x089F06F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F06FC, new PC: 0x089F06FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0704, new PC: 0x089F0704
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F070C, new PC: 0x089F070C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0714, new PC: 0x089F0714
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F071C, new PC: 0x089F071C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0724, new PC: 0x089F0724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F072C, new PC: 0x089F072C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0734, new PC: 0x089F0734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F073C, new PC: 0x089F073C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0744, new PC: 0x089F0744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F074C, new PC: 0x089F074C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F0754, new PC: 0x089F0754
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F075C, new PC: 0x089F075C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0764, new PC: 0x089F0764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F076C, new PC: 0x089F076C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F0774, new PC: 0x089F0774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F077C, new PC: 0x089F077C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0784, new PC: 0x089F0784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F078C, new PC: 0x089F078C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0794, new PC: 0x089F0794
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F079C, new PC: 0x089F079C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F07A4, new PC: 0x089F07A4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F07AC, new PC: 0x089F07AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F07B4, new PC: 0x089F07B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F07BC, new PC: 0x089F07BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F07C4, new PC: 0x089F07C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F07CC, new PC: 0x089F07CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F07D4, new PC: 0x089F07D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F07DC, new PC: 0x089F07DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F07E4, new PC: 0x089F07E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F07EC, new PC: 0x089F07EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F07F4, new PC: 0x089F07F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F07FC, new PC: 0x089F07FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0804, new PC: 0x089F0804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F080C, new PC: 0x089F080C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0814, new PC: 0x089F0814
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F081C, new PC: 0x089F081C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0824, new PC: 0x089F0824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F082C, new PC: 0x089F082C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0834, new PC: 0x089F0834
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F083C, new PC: 0x089F083C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0844, new PC: 0x089F0844
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F084C, new PC: 0x089F084C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0854, new PC: 0x089F0854
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F085C, new PC: 0x089F085C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0864, new PC: 0x089F0864
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F086C, new PC: 0x089F086C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0874, new PC: 0x089F0E1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E24, new PC: 0x089F0E24
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0E2C, new PC: 0x089F0E2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0E34, new PC: 0x089F0E34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E3C, new PC: 0x089F0E3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E44, new PC: 0x089F1674
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F167C, new PC: 0x089F167C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1684, new PC: 0x089F1684
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F168C, new PC: 0x089F168C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1694, new PC: 0x089F1694
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F169C, new PC: 0x089F169C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16A4, new PC: 0x089F16A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F16AC, new PC: 0x089F16AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16B4, new PC: 0x089F16B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16BC, new PC: 0x089F16BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16C4, new PC: 0x089F16C4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F16CC, new PC: 0x089F16CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F16D4, new PC: 0x089F16D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F16DC, new PC: 0x089F16DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16E4, new PC: 0x089F16E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F16EC, new PC: 0x089F16EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F16F4, new PC: 0x089F16F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F16FC, new PC: 0x089F16FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1704, new PC: 0x089F1704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F170C, new PC: 0x089F170C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1714, new PC: 0x089F1714
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F171C, new PC: 0x089F171C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1724, new PC: 0x089F1724
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F172C, new PC: 0x089F172C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1734, new PC: 0x089F1734
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F173C, new PC: 0x089F173C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1744, new PC: 0x089F1744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F174C, new PC: 0x089F174C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1754, new PC: 0x089F1754
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F175C, new PC: 0x089F175C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1764, new PC: 0x089F1764
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F176C, new PC: 0x089F176C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1774, new PC: 0x089F1774
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F177C, new PC: 0x089F177C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1784, new PC: 0x089F1784
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F178C, new PC: 0x089F178C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1794, new PC: 0x089F1794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F179C, new PC: 0x089F179C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F17A4, new PC: 0x089F17A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17AC, new PC: 0x089F17AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F17B4, new PC: 0x089F17B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17BC, new PC: 0x089F17BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F17C4, new PC: 0x089F17C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F17CC, new PC: 0x089F17CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F17D4, new PC: 0x089F17D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F17DC, new PC: 0x089F17DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F17E4, new PC: 0x089F17E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F17EC, new PC: 0x089F17EC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F17F4, new PC: 0x089F17F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F17FC, new PC: 0x089F17FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1804, new PC: 0x089F1804
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F180C, new PC: 0x089F180C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1814, new PC: 0x089F1814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F181C, new PC: 0x089F181C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1824, new PC: 0x089F1824
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F182C, new PC: 0x089F182C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1834, new PC: 0x089F1834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F183C, new PC: 0x089F183C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1844, new PC: 0x089F1844
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F184C, new PC: 0x089F184C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1854, new PC: 0x089F1854
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F185C, new PC: 0x089F185C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1864, new PC: 0x089F1864
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F186C, new PC: 0x089F186C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1874, new PC: 0x089F1874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F187C, new PC: 0x089F187C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1884, new PC: 0x089F1884
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F188C, new PC: 0x089F188C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1894, new PC: 0x089F1894
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F189C, new PC: 0x089F189C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F18A4, new PC: 0x089F18A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18AC, new PC: 0x089F18AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F18B4, new PC: 0x089F18B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F18BC, new PC: 0x089F18BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F18C4, new PC: 0x089F18C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F18CC, new PC: 0x089F18CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F18D4, new PC: 0x089F18D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F18DC, new PC: 0x089F18DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F18E4, new PC: 0x089F18E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18EC, new PC: 0x089F18EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F18F4, new PC: 0x089F18F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F18FC, new PC: 0x089F18FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1904, new PC: 0x089F1904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F190C, new PC: 0x089F190C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1914, new PC: 0x089F1914
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F191C, new PC: 0x089F191C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1924, new PC: 0x089F1924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F192C, new PC: 0x089F192C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1934, new PC: 0x089F1934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F193C, new PC: 0x089F193C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1944, new PC: 0x089F1944
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F194C, new PC: 0x089F194C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1954, new PC: 0x089F1954
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F195C, new PC: 0x089F195C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1964, new PC: 0x089F1964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F196C, new PC: 0x089F196C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1974, new PC: 0x089F1974
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F197C, new PC: 0x089F197C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1984, new PC: 0x089F1984
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F198C, new PC: 0x089F198C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1994, new PC: 0x089F1994
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F199C, new PC: 0x089F199C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F19A4, new PC: 0x089F19A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F19AC, new PC: 0x089F19AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19B4, new PC: 0x089F19B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F19BC, new PC: 0x089F19BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F19C4, new PC: 0x089F19C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F19CC, new PC: 0x089F19CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F19D4, new PC: 0x089F19D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F19DC, new PC: 0x089F19DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F19E4, new PC: 0x089F19E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F19EC, new PC: 0x089F19EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F19F4, new PC: 0x089F19F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F19FC, new PC: 0x089F19FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A04, new PC: 0x089F1A04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A0C, new PC: 0x089F1A0C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A14, new PC: 0x089F1A14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A1C, new PC: 0x089F1A1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A24, new PC: 0x089F1A24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A2C, new PC: 0x089F1A2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A34, new PC: 0x089F1A34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A3C, new PC: 0x089F1A3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A44, new PC: 0x089F1A44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A4C, new PC: 0x089F1A4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1A54, new PC: 0x089F1A54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1A5C, new PC: 0x089F1A5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1A64, new PC: 0x089F1A64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A6C, new PC: 0x089F1A6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1A74, new PC: 0x089F1A74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1A7C, new PC: 0x089F1A7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A84, new PC: 0x089F1A84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1A8C, new PC: 0x089F1A8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1A94, new PC: 0x089F1A94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1A9C, new PC: 0x089F1A9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1AA4, new PC: 0x089F1AA4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1AAC, new PC: 0x089F1AAC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1AB4, new PC: 0x089F1AB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1ABC, new PC: 0x089F1ABC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AC4, new PC: 0x089F1AC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1ACC, new PC: 0x089F1ACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1AD4, new PC: 0x089F1AD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1ADC, new PC: 0x089F1ADC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1AE4, new PC: 0x089F1AE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1AEC, new PC: 0x089F1AEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1AF4, new PC: 0x089F1AF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1AFC, new PC: 0x089F1AFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B04, new PC: 0x089F1B04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B0C, new PC: 0x089F1B0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B14, new PC: 0x089F1B14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1B1C, new PC: 0x089F1B1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1B24, new PC: 0x089F1B24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1B2C, new PC: 0x089F1B2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1B34, new PC: 0x089F1B34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B3C, new PC: 0x089F1B3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1B44, new PC: 0x089F1B44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1B4C, new PC: 0x089F1B4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B54, new PC: 0x089F1B54
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1B5C, new PC: 0x089F1B5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1B64, new PC: 0x089F1B64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F1B6C, new PC: 0x089F1B6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089F1B74, new PC: 0x089F1B74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1B7C, new PC: 0x089F1B7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1B84, new PC: 0x089F1B84
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1B8C, new PC: 0x089F1B8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1B94, new PC: 0x089F1B94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1B9C, new PC: 0x089F1B9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1BA4, new PC: 0x089F1BA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BAC, new PC: 0x089F1BAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1BB4, new PC: 0x089F1BB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BBC, new PC: 0x089F1BBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BC4, new PC: 0x089F1BC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1BCC, new PC: 0x089F1BCC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1BD4, new PC: 0x089F1BD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1BDC, new PC: 0x089F1BDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1BE4, new PC: 0x089F1BE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1BEC, new PC: 0x089F1BEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BF4, new PC: 0x089F1BF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1BFC, new PC: 0x089F1BFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1C04, new PC: 0x089F1C04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C0C, new PC: 0x089F1C0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1C14, new PC: 0x089F1C14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C1C, new PC: 0x089F1C1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C24, new PC: 0x089F1C24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1C2C, new PC: 0x089F1C2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1C34, new PC: 0x089F1C34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C3C, new PC: 0x089F1C3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C44, new PC: 0x089F1C44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C4C, new PC: 0x089F1C4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1C54, new PC: 0x089F1C54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C5C, new PC: 0x089F1C5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1C64, new PC: 0x089F1C64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1C6C, new PC: 0x089F1C6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1C74, new PC: 0x089F1C74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1C7C, new PC: 0x089F1C7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1C84, new PC: 0x089F1C84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1C8C, new PC: 0x089F1C8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1C94, new PC: 0x089F1C94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1C9C, new PC: 0x089F1C9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CA4, new PC: 0x089F1CA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1CAC, new PC: 0x089F1CAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CB4, new PC: 0x089F1CB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CBC, new PC: 0x089F1CBC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CC4, new PC: 0x089F1CC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1CCC, new PC: 0x089F1CCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1CD4, new PC: 0x089F1CD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1CDC, new PC: 0x089F1CDC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1CE4, new PC: 0x089F1CE4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1CEC, new PC: 0x089F1CEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1CF4, new PC: 0x089F1CF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1CFC, new PC: 0x089F1CFC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1D04, new PC: 0x089F1D04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1D0C, new PC: 0x089F1D0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D14, new PC: 0x089F1D14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D1C, new PC: 0x089F1D1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D24, new PC: 0x089F1D24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D2C, new PC: 0x089F1D2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D34, new PC: 0x089F1D34
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1D3C, new PC: 0x089F1D3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1D44, new PC: 0x089F1D44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1D4C, new PC: 0x089F1D4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D54, new PC: 0x089F1D54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1D5C, new PC: 0x089F1D5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D64, new PC: 0x089F1D64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1D6C, new PC: 0x089F1D6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1D74, new PC: 0x089F1D74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D7C, new PC: 0x089F1D7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1D84, new PC: 0x089F1D84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1D8C, new PC: 0x089F1D8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1D94, new PC: 0x089F1D94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1D9C, new PC: 0x089F1D9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1DA4, new PC: 0x089F1DA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1DAC, new PC: 0x089F1DAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DB4, new PC: 0x089F1DB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1DBC, new PC: 0x089F1DBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1DC4, new PC: 0x089F1DC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1DCC, new PC: 0x089F1DCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1DD4, new PC: 0x089F1DD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1DDC, new PC: 0x089F1DDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1DE4, new PC: 0x089F1DE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089F1DEC, new PC: 0x089F1DEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DF4, new PC: 0x089F1DF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1DFC, new PC: 0x089F1DFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1E04, new PC: 0x089F1E04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E0C, new PC: 0x089F1E0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1E14, new PC: 0x089F1E14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1E1C, new PC: 0x089F1E1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E24, new PC: 0x089F1E24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E2C, new PC: 0x089F1E2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F1E34, new PC: 0x089F1E34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1E3C, new PC: 0x089F1E3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1E44, new PC: 0x089F1E44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1E4C, new PC: 0x089F1E4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1E54, new PC: 0x089F1E54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E5C, new PC: 0x089F1E5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1E64, new PC: 0x089F1E64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1E6C, new PC: 0x089F1E6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1E74, new PC: 0x08A2B46C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B474, new PC: 0x08A2B474
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B47C, new PC: 0x08A2B47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2B484, new PC: 0x08A2D4D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4DC, new PC: 0x08A2D4DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D4E4, new PC: 0x08A2D4E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4EC, new PC: 0x08A2D4EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D4F4, new PC: 0x08A2D4F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D4FC, new PC: 0x08A2D4FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D504, new PC: 0x08A2D504
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D50C, new PC: 0x08A2D50C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D514, new PC: 0x08A2D514
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D51C, new PC: 0x08A2D51C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D524, new PC: 0x08A2D524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D52C, new PC: 0x08A2D52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D534, new PC: 0x08A2D534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D53C, new PC: 0x08A2D53C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D544, new PC: 0x08A2D544
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D54C, new PC: 0x08A2D54C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D554, new PC: 0x08A2D554
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D55C, new PC: 0x08A2D55C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D564, new PC: 0x08A2D564
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D56C, new PC: 0x08A2D56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D574, new PC: 0x08A2D574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D57C, new PC: 0x08A2D57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D584, new PC: 0x08A2D584
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D58C, new PC: 0x08A2D58C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D594, new PC: 0x08A2D594
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D59C, new PC: 0x08A2D59C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D5A4, new PC: 0x08A2D5A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5AC, new PC: 0x08A2D5AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5B4, new PC: 0x08A2D5B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2D5BC, new PC: 0x08A2D5BC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2D5C4, new PC: 0x08A2D5C4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5CC, new PC: 0x08A2D5CC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D5D4, new PC: 0x08A2D5D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5DC, new PC: 0x08A2D5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D5E4, new PC: 0x08A2D5E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D5EC, new PC: 0x08A2D5EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D5F4, new PC: 0x08A2D5F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D5FC, new PC: 0x08A2D5FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D604, new PC: 0x08A2D604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D60C, new PC: 0x08A2D60C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D614, new PC: 0x08A2D614
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D61C, new PC: 0x08A2D61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D624, new PC: 0x08A2D624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D62C, new PC: 0x08A2D62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D634, new PC: 0x08A2D634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D63C, new PC: 0x08A2D63C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D644, new PC: 0x08A2D644
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D64C, new PC: 0x08A2D64C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D654, new PC: 0x08A2D654
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D65C, new PC: 0x08A2D65C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D664, new PC: 0x08A2D664
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D66C, new PC: 0x08A2D66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D674, new PC: 0x08A2D674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D67C, new PC: 0x08A2D67C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D684, new PC: 0x08A2D684
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D68C, new PC: 0x08A2D68C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D694, new PC: 0x08A2D694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D69C, new PC: 0x08A2D69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D6A4, new PC: 0x08A2D6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6AC, new PC: 0x08A2D6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D6B4, new PC: 0x08A2D6B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D6BC, new PC: 0x08A2D6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D6C4, new PC: 0x08A2D6C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D6CC, new PC: 0x08A2D6CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D6D4, new PC: 0x08A2D6D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D6DC, new PC: 0x08A2D6DC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D6E4, new PC: 0x08A2D6E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D6EC, new PC: 0x08A2D6EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D6F4, new PC: 0x08A2D6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D6FC, new PC: 0x08A2D6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D704, new PC: 0x08A2D704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D70C, new PC: 0x08A2D70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D714, new PC: 0x08A2D714
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D71C, new PC: 0x08A2D71C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D724, new PC: 0x08A2D724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D72C, new PC: 0x08A2D72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D734, new PC: 0x08A2D734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D73C, new PC: 0x08A2D73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D744, new PC: 0x08A2D744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D74C, new PC: 0x08A2D74C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D754, new PC: 0x08A2D754
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D75C, new PC: 0x08A2D75C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D764, new PC: 0x08A2D764
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D76C, new PC: 0x08A2D76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D774, new PC: 0x08A2D774
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D77C, new PC: 0x08A2D77C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D784, new PC: 0x08A2D784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D78C, new PC: 0x08A2D78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D794, new PC: 0x08A2D794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D79C, new PC: 0x08A2D79C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D7A4, new PC: 0x08A2D7A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D7AC, new PC: 0x08A2D7AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7B4, new PC: 0x08A2D7B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7BC, new PC: 0x08A2D7BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7C4, new PC: 0x08A2D7C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D7CC, new PC: 0x08A2D7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D7D4, new PC: 0x08A2D7D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D7DC, new PC: 0x08A2D7DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D7E4, new PC: 0x08A2D7E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D7EC, new PC: 0x08A2D7EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D7F4, new PC: 0x08A2D7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D7FC, new PC: 0x08A2D7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D804, new PC: 0x08A2D804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D80C, new PC: 0x08A2D80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D814, new PC: 0x08A2D814
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D81C, new PC: 0x08A2D81C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D824, new PC: 0x08A2D824
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D82C, new PC: 0x08A2D82C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D834, new PC: 0x08A2D834
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D83C, new PC: 0x08A2D83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D844, new PC: 0x08A2D844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D84C, new PC: 0x08A2D84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D854, new PC: 0x08A2D854
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D85C, new PC: 0x08A2D85C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D864, new PC: 0x08A2D864
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D86C, new PC: 0x08A2D86C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D874, new PC: 0x08A2D874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D87C, new PC: 0x08A2D87C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D884, new PC: 0x08A2D884
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D88C, new PC: 0x08A2D88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D894, new PC: 0x08A2D894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D89C, new PC: 0x08A2D89C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2D8A4, new PC: 0x08A2D8A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D8AC, new PC: 0x08A2D8AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8B4, new PC: 0x08A2D8B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D8BC, new PC: 0x08A2D8BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D8C4, new PC: 0x08A2D8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8CC, new PC: 0x08A2D8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D8D4, new PC: 0x08A2D8D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D8DC, new PC: 0x08A2D8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D8E4, new PC: 0x08A2D8E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D8EC, new PC: 0x08A2D8EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D8F4, new PC: 0x08A2D8F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D8FC, new PC: 0x08A2D8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D904, new PC: 0x08A2D904
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D90C, new PC: 0x08A2D90C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D914, new PC: 0x08A2D914
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D91C, new PC: 0x08A2D91C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D924, new PC: 0x08A2D924
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D92C, new PC: 0x08A2D92C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D934, new PC: 0x08A2D934
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D93C, new PC: 0x08A2D93C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D944, new PC: 0x08A2D944
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2D94C, new PC: 0x08A2D94C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D954, new PC: 0x08A2D954
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D95C, new PC: 0x08A2D95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D964, new PC: 0x08A2D964
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D96C, new PC: 0x08A2D96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D974, new PC: 0x08A2D974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D97C, new PC: 0x08A2D97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D984, new PC: 0x08A2D984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D98C, new PC: 0x08A2D98C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D994, new PC: 0x08A2D994
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D99C, new PC: 0x08A2D99C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9A4, new PC: 0x08A2D9A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9AC, new PC: 0x08A2D9AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D9B4, new PC: 0x08A2D9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9BC, new PC: 0x08A2D9BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D9C4, new PC: 0x08A2D9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9CC, new PC: 0x08A2D9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D9D4, new PC: 0x08A2D9D4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D9DC, new PC: 0x08A2D9DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D9E4, new PC: 0x08A2D9E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D9EC, new PC: 0x08A2D9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D9F4, new PC: 0x08A2D9F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D9FC, new PC: 0x08A2D9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DA04, new PC: 0x08A2DA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA0C, new PC: 0x08A2DA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA14, new PC: 0x08A2DA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DA1C, new PC: 0x08A2DA1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DA24, new PC: 0x08A2DA24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA2C, new PC: 0x08A2DA2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA34, new PC: 0x08A2DA34
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DA3C, new PC: 0x08A2DA3C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DA44, new PC: 0x08A2DA44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DA4C, new PC: 0x08A2DA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA54, new PC: 0x08A2DA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA5C, new PC: 0x08A2DA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DA64, new PC: 0x08A2DA64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA6C, new PC: 0x08A2DA6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DA74, new PC: 0x08A2DA74
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DA7C, new PC: 0x08A2DA7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA84, new PC: 0x08A2DA84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DA8C, new PC: 0x08A2DA8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DA94, new PC: 0x08A2DA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DA9C, new PC: 0x08A2DA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DAA4, new PC: 0x08A2DAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DAAC, new PC: 0x08A2DAAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2DAB4, new PC: 0x08A2DAB4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DABC, new PC: 0x08A2DABC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DAC4, new PC: 0x08A2DAC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DACC, new PC: 0x08A2DACC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAD4, new PC: 0x08A2DAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DADC, new PC: 0x08A2DADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DAE4, new PC: 0x08A2DAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DAEC, new PC: 0x08A2DAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DAF4, new PC: 0x08A2DAF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DAFC, new PC: 0x08A2DAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB04, new PC: 0x08A2DB04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB0C, new PC: 0x08A2DB0C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB14, new PC: 0x08A2DB14
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DB1C, new PC: 0x08A2DB1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB24, new PC: 0x08A2DB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB2C, new PC: 0x08A2DB2C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DB34, new PC: 0x08A2DB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DB3C, new PC: 0x08A2DB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DB44, new PC: 0x08A2DB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB4C, new PC: 0x08A2DB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DB54, new PC: 0x08A2DB54
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB5C, new PC: 0x08A2DB5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB64, new PC: 0x08A2DB64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DB6C, new PC: 0x08A2DB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DB74, new PC: 0x08A2DB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DB7C, new PC: 0x08A2DB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DB84, new PC: 0x08A2DB84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DB8C, new PC: 0x08A2DB8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2DB94, new PC: 0x08A2DB94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DB9C, new PC: 0x08A2DB9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DBA4, new PC: 0x08A2DBA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBAC, new PC: 0x08A2DBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBB4, new PC: 0x08A2DBB4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DBBC, new PC: 0x08A2DBBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DBC4, new PC: 0x08A2DBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBCC, new PC: 0x08A2DBCC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DBD4, new PC: 0x08A2DBD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DBDC, new PC: 0x08A2DBDC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DBE4, new PC: 0x08A2DBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DBEC, new PC: 0x08A2DBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DBF4, new PC: 0x08A2DBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DBFC, new PC: 0x08A2DBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC04, new PC: 0x08A2DC04
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DC0C, new PC: 0x08A2DC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC14, new PC: 0x08A2DC14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC1C, new PC: 0x08A2DC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC24, new PC: 0x08A2DC24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2DC2C, new PC: 0x08A2DC2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC34, new PC: 0x08A2DC34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC3C, new PC: 0x08A2DC3C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2DC44, new PC: 0x08A2DC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DC4C, new PC: 0x08A2DC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC54, new PC: 0x08A2DC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DC5C, new PC: 0x08A2DC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC64, new PC: 0x08A2DC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DC6C, new PC: 0x08A2DC6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC74, new PC: 0x08A2DC74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DC7C, new PC: 0x08A2DC7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DC84, new PC: 0x08A2DC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DC8C, new PC: 0x08A2DC8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DC94, new PC: 0x08A2DC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DC9C, new PC: 0x08A2DC9C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DCA4, new PC: 0x08A2DCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DCAC, new PC: 0x08A2DCAC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DCB4, new PC: 0x08A2DCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCBC, new PC: 0x08A2DCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DCC4, new PC: 0x08A2DCC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2DCCC, new PC: 0x08A2DCCC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCD4, new PC: 0x08A2DCD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DCDC, new PC: 0x08A2DCDC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DCE4, new PC: 0x08A2DCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCEC, new PC: 0x08A2DCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DCF4, new PC: 0x08A2DCF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DCFC, new PC: 0x08A2DCFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD04, new PC: 0x08A2DD04
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD0C, new PC: 0x08A2DD0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD14, new PC: 0x08A2DD14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD1C, new PC: 0x08A2DD1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DD24, new PC: 0x08A2DD24
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DD2C, new PC: 0x08A2DD2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD34, new PC: 0x08A2DD34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DD3C, new PC: 0x08A2DD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD44, new PC: 0x08A2DD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD4C, new PC: 0x08A2DD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD54, new PC: 0x08A2DD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD5C, new PC: 0x08A2DD5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DD64, new PC: 0x08A2DD64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DD6C, new PC: 0x08A2DD6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DD74, new PC: 0x08A2DD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DD7C, new PC: 0x08A2DD7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DD84, new PC: 0x08A2DD84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DD8C, new PC: 0x08A2DD8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2DD94, new PC: 0x08A2DD94
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DD9C, new PC: 0x08A2DD9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDA4, new PC: 0x08A2DDA4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DDAC, new PC: 0x08A2DDAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DDB4, new PC: 0x08A2DDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDBC, new PC: 0x08A2DDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DDC4, new PC: 0x08A2DDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DDCC, new PC: 0x08A2DDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DDD4, new PC: 0x08A2DDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DDDC, new PC: 0x08A2DDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DDE4, new PC: 0x08A2DDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDEC, new PC: 0x08A2DDEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DDF4, new PC: 0x08A2DDF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DDFC, new PC: 0x08A2DDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE04, new PC: 0x08A2DE04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2DE0C, new PC: 0x08A2DE0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE14, new PC: 0x08A2DE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE1C, new PC: 0x08A2DE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DE24, new PC: 0x08A2DE24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE2C, new PC: 0x08A2DE2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE34, new PC: 0x08A2DE34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DE3C, new PC: 0x08A2DE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DE44, new PC: 0x08A2DE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE4C, new PC: 0x08A2DE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2DE54, new PC: 0x08A2DE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE5C, new PC: 0x08A2DE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DE64, new PC: 0x08A2DE64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DE6C, new PC: 0x08A2DE6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DE74, new PC: 0x08A2DE74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DE7C, new PC: 0x08A2DE7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DE84, new PC: 0x08A2DE84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2DE8C, new PC: 0x08A2DE8C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DE94, new PC: 0x08A2DE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DE9C, new PC: 0x08A2DE9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2DEA4, new PC: 0x08A2DEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEAC, new PC: 0x08A2DEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DEB4, new PC: 0x08A2DEB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DEBC, new PC: 0x08A2DEBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2DEC4, new PC: 0x08A2DEC4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DECC, new PC: 0x08A2DECC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2DED4, new PC: 0x08A2DED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEDC, new PC: 0x08A2DEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DEE4, new PC: 0x08A2DEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DEEC, new PC: 0x08A2DEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DEF4, new PC: 0x08A2DEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DEFC, new PC: 0x08A2DEFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF04, new PC: 0x08A2DF04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2DF0C, new PC: 0x08A2DF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2DF14, new PC: 0x08A2DF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF1C, new PC: 0x08A2DF1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DF24, new PC: 0x08A2DF24
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DF2C, new PC: 0x08A2DF2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF34, new PC: 0x08A2DF34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DF3C, new PC: 0x08A2DF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF44, new PC: 0x08A2DF44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF4C, new PC: 0x08A2DF4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DF54, new PC: 0x08A2DF54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DF5C, new PC: 0x08A2DF5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DF64, new PC: 0x08A2DF64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF6C, new PC: 0x08A2DF6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF74, new PC: 0x08A2DF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2DF7C, new PC: 0x08A2DF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF84, new PC: 0x08A2DF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DF8C, new PC: 0x08A2DF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DF94, new PC: 0x08A2DF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DF9C, new PC: 0x08A2DF9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2DFA4, new PC: 0x08A2DFA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFAC, new PC: 0x08A2DFAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2DFB4, new PC: 0x08A2DFB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2DFBC, new PC: 0x08A2DFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFC4, new PC: 0x08A2DFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2DFCC, new PC: 0x08A2DFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2DFD4, new PC: 0x08A2DFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2DFDC, new PC: 0x08A2DFDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2DFE4, new PC: 0x08A2DFE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2DFEC, new PC: 0x08A2DFEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2DFF4, new PC: 0x08A2DFF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2DFFC, new PC: 0x08A2DFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E004, new PC: 0x08A2E004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E00C, new PC: 0x08A2E00C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E014, new PC: 0x08A2E014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E01C, new PC: 0x08A2E01C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E024, new PC: 0x08A2E024
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E02C, new PC: 0x08A2E02C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2E034, new PC: 0x08A2E034
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E03C, new PC: 0x08A2E03C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E044, new PC: 0x08A2E044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E04C, new PC: 0x08A2E04C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E054, new PC: 0x08A2E054
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E05C, new PC: 0x08A2E05C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E064, new PC: 0x08A2E064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E06C, new PC: 0x08A2E06C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E074, new PC: 0x08A2E074
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E07C, new PC: 0x08A2E07C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E084, new PC: 0x08A2E084
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E08C, new PC: 0x08A2E08C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E094, new PC: 0x08A2E094
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E09C, new PC: 0x08A2E09C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0A4, new PC: 0x08A2E0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E0AC, new PC: 0x08A2E0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0B4, new PC: 0x08A2E0B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E0BC, new PC: 0x08A2E0BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0C4, new PC: 0x08A2E0C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E0CC, new PC: 0x08A2E0CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E0D4, new PC: 0x08A2E0D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E0DC, new PC: 0x08A2E0DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0E4, new PC: 0x08A2E0E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E0EC, new PC: 0x08A2E0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E0F4, new PC: 0x08A2E0F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E0FC, new PC: 0x08A2E0FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E104, new PC: 0x08A2E104
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E10C, new PC: 0x08A2E10C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E114, new PC: 0x08A2E114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E11C, new PC: 0x08A2E11C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E124, new PC: 0x08A2E124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E12C, new PC: 0x08A2E12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E134, new PC: 0x08A2E134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E13C, new PC: 0x08A2E13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E144, new PC: 0x08A2E144
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E14C, new PC: 0x08A2E14C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E154, new PC: 0x08A2E154
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E15C, new PC: 0x08A2E15C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E164, new PC: 0x08A2E164
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E16C, new PC: 0x08A2E16C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E174, new PC: 0x08A2E174
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E17C, new PC: 0x08A2E17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E184, new PC: 0x08A2E184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E18C, new PC: 0x08A2E18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E194, new PC: 0x08A2E194
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E19C, new PC: 0x08A2E19C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E1A4, new PC: 0x08A2E1A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1AC, new PC: 0x08A2E1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1B4, new PC: 0x08A2E1B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E1BC, new PC: 0x08A2E1BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E1C4, new PC: 0x08A2E1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E1CC, new PC: 0x08A2E1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E1D4, new PC: 0x08A2E1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E1DC, new PC: 0x08A2E1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E1E4, new PC: 0x08A2E1E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E1EC, new PC: 0x08A2E1EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1F4, new PC: 0x08A2E1F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E1FC, new PC: 0x08A2E1FC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E204, new PC: 0x08A2E204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E20C, new PC: 0x08A2E20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E214, new PC: 0x08A2E214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E21C, new PC: 0x08A2E21C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E224, new PC: 0x08A2E224
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E22C, new PC: 0x08A2E22C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E234, new PC: 0x08A2E234
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E23C, new PC: 0x08A2E23C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E244, new PC: 0x08A2E244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E24C, new PC: 0x08A2E24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E254, new PC: 0x08A2E254
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E25C, new PC: 0x08A2E25C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E264, new PC: 0x08A2E264
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E26C, new PC: 0x08A2E26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E274, new PC: 0x08A2E274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E27C, new PC: 0x08A2E27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E284, new PC: 0x08A2E284
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E28C, new PC: 0x08A2E28C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E294, new PC: 0x08A2E294
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E29C, new PC: 0x08A2E29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2A4, new PC: 0x08A2E2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E2AC, new PC: 0x08A2E2AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E2B4, new PC: 0x08A2E2B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E2BC, new PC: 0x08A2E2BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E2C4, new PC: 0x08A2E2C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E2CC, new PC: 0x08A2E2CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2D4, new PC: 0x08A2E2D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2DC, new PC: 0x08A2E2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E2E4, new PC: 0x08A2E2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E2EC, new PC: 0x08A2E2EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E2F4, new PC: 0x08A2E2F4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E2FC, new PC: 0x08A2E2FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E304, new PC: 0x08A2E304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E30C, new PC: 0x08A2E30C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E314, new PC: 0x08A2E314
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E31C, new PC: 0x08A2E31C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E324, new PC: 0x08A2E324
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E32C, new PC: 0x08A2E32C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2E334, new PC: 0x08A2E334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E33C, new PC: 0x08A2E33C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E344, new PC: 0x08A2E344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E34C, new PC: 0x08A2E34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E354, new PC: 0x08A2E354
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E35C, new PC: 0x08A2E35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E364, new PC: 0x08A2E364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E36C, new PC: 0x08A2E36C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E374, new PC: 0x08A2E374
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E37C, new PC: 0x08A2E37C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E384, new PC: 0x08A2E384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E38C, new PC: 0x08A2E38C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E394, new PC: 0x08A2E394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E39C, new PC: 0x08A2E39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3A4, new PC: 0x08A2E3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E3AC, new PC: 0x08A2E3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3B4, new PC: 0x08A2E3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E3BC, new PC: 0x08A2E3BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3C4, new PC: 0x08A2E3C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E3CC, new PC: 0x08A2E3CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E3D4, new PC: 0x08A2E3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E3DC, new PC: 0x08A2E3DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E3E4, new PC: 0x08A2E3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E3EC, new PC: 0x08A2E3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E3F4, new PC: 0x08A2E3F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E3FC, new PC: 0x08A2E3FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2E404, new PC: 0x08A2E404
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E40C, new PC: 0x08A2E40C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E414, new PC: 0x08A2E414
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E41C, new PC: 0x08A2E41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E424, new PC: 0x08A2E424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E42C, new PC: 0x08A2E42C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E434, new PC: 0x08A2E434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E43C, new PC: 0x08A2E43C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E444, new PC: 0x08A2E444
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E44C, new PC: 0x08A2E44C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E454, new PC: 0x08A2E454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E45C, new PC: 0x08A2E45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E464, new PC: 0x08A2E464
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E46C, new PC: 0x08A2E46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E474, new PC: 0x08A2E474
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E47C, new PC: 0x08A2E47C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E484, new PC: 0x08A2E484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E48C, new PC: 0x08A2E48C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E494, new PC: 0x08A2E494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E49C, new PC: 0x08A2E49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E4A4, new PC: 0x08A2E4A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4AC, new PC: 0x08A2E4AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E4B4, new PC: 0x08A2E4B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E4BC, new PC: 0x08A2E4BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4C4, new PC: 0x08A2E4C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E4CC, new PC: 0x08A2E4CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4D4, new PC: 0x08A2E4D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E4DC, new PC: 0x08A2E4DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E4E4, new PC: 0x08A2E4E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E4EC, new PC: 0x08A2E4EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E4F4, new PC: 0x08A2E4F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E4FC, new PC: 0x08A2E4FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E504, new PC: 0x08A2E504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E50C, new PC: 0x08A2E50C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E514, new PC: 0x08A2E514
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E51C, new PC: 0x08A2E51C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E524, new PC: 0x08A2E524
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E52C, new PC: 0x08A2E52C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E534, new PC: 0x08A2E534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E53C, new PC: 0x08A2E53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E544, new PC: 0x08A2E544
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E54C, new PC: 0x08A2E54C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E554, new PC: 0x08A2E554
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E55C, new PC: 0x08A2E55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E564, new PC: 0x08A2E564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E56C, new PC: 0x08A2E56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E574, new PC: 0x08A2E574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E57C, new PC: 0x08A2E57C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E584, new PC: 0x08A2E584
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2E58C, new PC: 0x08A2E58C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E594, new PC: 0x08A2E594
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E59C, new PC: 0x08A2E59C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E5A4, new PC: 0x08A2E5A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5AC, new PC: 0x08A2E5AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E5B4, new PC: 0x08A2E5B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E5BC, new PC: 0x08A2E5BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5C4, new PC: 0x08A2E5C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E5CC, new PC: 0x08A2E5CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E5D4, new PC: 0x08A2E5D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E5DC, new PC: 0x08A2E5DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5E4, new PC: 0x08A2E5E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E5EC, new PC: 0x08A2E5EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E5F4, new PC: 0x08A2E5F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E5FC, new PC: 0x08A2E5FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E604, new PC: 0x08A2E604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E60C, new PC: 0x08A2E60C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E614, new PC: 0x08A2E614
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E61C, new PC: 0x08A2E61C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E624, new PC: 0x08A2E624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E62C, new PC: 0x08A2E62C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E634, new PC: 0x08A2E634
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E63C, new PC: 0x08A2E63C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E644, new PC: 0x08A2E644
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E64C, new PC: 0x08A2E64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E654, new PC: 0x08A2E654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E65C, new PC: 0x08A2E65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E664, new PC: 0x08A2E664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E66C, new PC: 0x08A2E66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E674, new PC: 0x08A2E674
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E67C, new PC: 0x08A2E67C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E684, new PC: 0x08A2E684
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2E68C, new PC: 0x08A2E68C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2E694, new PC: 0x08A2E694
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E69C, new PC: 0x08A2E69C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E6A4, new PC: 0x08A2E6A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E6AC, new PC: 0x08A2E6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6B4, new PC: 0x08A2E6B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E6BC, new PC: 0x08A2E6BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6C4, new PC: 0x08A2E6C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E6CC, new PC: 0x08A2E6CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6D4, new PC: 0x08A2E6D4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E6DC, new PC: 0x08A2E6DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E6E4, new PC: 0x08A2E6E4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E6EC, new PC: 0x08A2E6EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E6F4, new PC: 0x08A2E6F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E6FC, new PC: 0x08A2E6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E704, new PC: 0x08A2E704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E70C, new PC: 0x08A2E70C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E714, new PC: 0x08A2E714
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E71C, new PC: 0x08A2E71C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E724, new PC: 0x08A2E724
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E72C, new PC: 0x08A2E72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E734, new PC: 0x08A2E734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E73C, new PC: 0x08A2E73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E744, new PC: 0x08A2E744
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E74C, new PC: 0x08A2E74C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E754, new PC: 0x08A2E754
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E75C, new PC: 0x08A2E75C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E764, new PC: 0x08A2E764
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E76C, new PC: 0x08A2E76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E774, new PC: 0x08A2E774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E77C, new PC: 0x08A2E77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E784, new PC: 0x08A2E784
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E78C, new PC: 0x08A2E78C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E794, new PC: 0x08A2E794
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E79C, new PC: 0x08A2E79C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7A4, new PC: 0x08A2E7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E7AC, new PC: 0x08A2E7AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E7B4, new PC: 0x08A2E7B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7BC, new PC: 0x08A2E7BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2E7C4, new PC: 0x08A2E7C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E7CC, new PC: 0x08A2E7CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E7D4, new PC: 0x08A2E7D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E7DC, new PC: 0x08A2E7DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2E7E4, new PC: 0x08A2E7E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E7EC, new PC: 0x08A2E7EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E7F4, new PC: 0x08A2E7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E7FC, new PC: 0x08A2E7FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E804, new PC: 0x08A2E804
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E80C, new PC: 0x08A2E80C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E814, new PC: 0x08A2E814
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E81C, new PC: 0x08A2E81C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E824, new PC: 0x08A2E824
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E82C, new PC: 0x08A2E82C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E834, new PC: 0x08A2E834
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E83C, new PC: 0x08A2E83C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E844, new PC: 0x08A2E844
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2E84C, new PC: 0x08A2E84C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E854, new PC: 0x08A2E854
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E85C, new PC: 0x08A2E85C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E864, new PC: 0x08A2E864
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E86C, new PC: 0x08A2E86C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E874, new PC: 0x08A2E874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E87C, new PC: 0x08A2E87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E884, new PC: 0x08A2E884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E88C, new PC: 0x08A2E88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E894, new PC: 0x08A2E894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E89C, new PC: 0x08A2E89C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2E8A4, new PC: 0x08A2E8A4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E8AC, new PC: 0x08A2E8AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8B4, new PC: 0x08A2E8B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E8BC, new PC: 0x08A2E8BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2E8C4, new PC: 0x08A2E8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E8CC, new PC: 0x08A2E8CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8D4, new PC: 0x08A2E8D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E8DC, new PC: 0x08A2E8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E8E4, new PC: 0x08A2E8E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E8EC, new PC: 0x08A2E8EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E8F4, new PC: 0x08A2E8F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E8FC, new PC: 0x08A2E8FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E904, new PC: 0x08A2E904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E90C, new PC: 0x08A2E90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2E914, new PC: 0x08A2E914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E91C, new PC: 0x08A2E91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2E924, new PC: 0x08A2E924
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E92C, new PC: 0x08A2E92C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E934, new PC: 0x08A2E934
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2E93C, new PC: 0x08A2E93C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E944, new PC: 0x08A2E944
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E94C, new PC: 0x08A2E94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E954, new PC: 0x08A2E954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E95C, new PC: 0x08A2E95C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2E964, new PC: 0x08A2E964
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2E96C, new PC: 0x08A2E96C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2E974, new PC: 0x08A2E974
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E97C, new PC: 0x08A2E97C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2E984, new PC: 0x08A2E984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E98C, new PC: 0x08A2E98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E994, new PC: 0x08A2E994
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2E99C, new PC: 0x08A2E99C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2E9A4, new PC: 0x08A2E9A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2E9AC, new PC: 0x08A2E9AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2E9B4, new PC: 0x08A2E9B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9BC, new PC: 0x08A2E9BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9C4, new PC: 0x08A2E9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2E9CC, new PC: 0x08A2E9CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2E9D4, new PC: 0x08A2E9D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2E9DC, new PC: 0x08A2E9DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9E4, new PC: 0x08A2E9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2E9EC, new PC: 0x08A2E9EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2E9F4, new PC: 0x08A2E9F4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2E9FC, new PC: 0x08A2E9FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EA04, new PC: 0x08A2EA04
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EA0C, new PC: 0x08A2EA0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA14, new PC: 0x08A2EA14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EA1C, new PC: 0x08A2EA1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA24, new PC: 0x08A2EA24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA2C, new PC: 0x08A2EA2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2EA34, new PC: 0x08A2EA34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EA3C, new PC: 0x08A2EA3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA44, new PC: 0x08A2EA44
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA4C, new PC: 0x08A2EA4C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EA54, new PC: 0x08A2EA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA5C, new PC: 0x08A2EA5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EA64, new PC: 0x08A2EA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EA6C, new PC: 0x08A2EA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA74, new PC: 0x08A2EA74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EA7C, new PC: 0x08A2EA7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA84, new PC: 0x08A2EA84
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EA8C, new PC: 0x08A2EA8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EA94, new PC: 0x08A2EA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EA9C, new PC: 0x08A2EA9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EAA4, new PC: 0x08A2EAA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAAC, new PC: 0x08A2EAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAB4, new PC: 0x08A2EAB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EABC, new PC: 0x08A2EABC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EAC4, new PC: 0x08A2EAC4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EACC, new PC: 0x08A2EACC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EAD4, new PC: 0x08A2EAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EADC, new PC: 0x08A2EADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EAE4, new PC: 0x08A2EAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EAEC, new PC: 0x08A2EAEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2EAF4, new PC: 0x08A2EAF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2EAFC, new PC: 0x08A2EAFC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB04, new PC: 0x08A2EB04
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB0C, new PC: 0x08A2EB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB14, new PC: 0x08A2EB14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB1C, new PC: 0x08A2EB1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EB24, new PC: 0x08A2EB24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB2C, new PC: 0x08A2EB2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB34, new PC: 0x08A2EB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EB3C, new PC: 0x08A2EB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB44, new PC: 0x08A2EB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB4C, new PC: 0x08A2EB4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB54, new PC: 0x08A2EB54
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB5C, new PC: 0x08A2EB5C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB64, new PC: 0x08A2EB64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EB6C, new PC: 0x08A2EB6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EB74, new PC: 0x08A2EB74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EB7C, new PC: 0x08A2EB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EB84, new PC: 0x08A2EB84
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EB8C, new PC: 0x08A2EB8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EB94, new PC: 0x08A2EB94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EB9C, new PC: 0x08A2EB9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBA4, new PC: 0x08A2EBA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EBAC, new PC: 0x08A2EBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EBB4, new PC: 0x08A2EBB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBBC, new PC: 0x08A2EBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBC4, new PC: 0x08A2EBC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EBCC, new PC: 0x08A2EBCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EBD4, new PC: 0x08A2EBD4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EBDC, new PC: 0x08A2EBDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EBE4, new PC: 0x08A2EBE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EBEC, new PC: 0x08A2EBEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EBF4, new PC: 0x08A2EBF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EBFC, new PC: 0x08A2EBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC04, new PC: 0x08A2EC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC0C, new PC: 0x08A2EC0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EC14, new PC: 0x08A2EC14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2EC1C, new PC: 0x08A2EC1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC24, new PC: 0x08A2EC24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC2C, new PC: 0x08A2EC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC34, new PC: 0x08A2EC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EC3C, new PC: 0x08A2EC3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC44, new PC: 0x08A2EC44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EC4C, new PC: 0x08A2EC4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EC54, new PC: 0x08A2EC54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EC5C, new PC: 0x08A2EC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EC64, new PC: 0x08A2EC64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC6C, new PC: 0x08A2EC6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EC74, new PC: 0x08A2EC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC7C, new PC: 0x08A2EC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EC84, new PC: 0x08A2EC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EC8C, new PC: 0x08A2EC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EC94, new PC: 0x08A2EC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EC9C, new PC: 0x08A2EC9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - jump old PC: 0x08A2ECA4, new PC: 0x08A2ECA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECAC, new PC: 0x08A2ECAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECB4, new PC: 0x08A2ECB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ECBC, new PC: 0x08A2ECBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECC4, new PC: 0x08A2ECC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2ECCC, new PC: 0x08A2ECCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ECD4, new PC: 0x08A2ECD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2ECDC, new PC: 0x08A2ECDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECE4, new PC: 0x08A2ECE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ECEC, new PC: 0x08A2ECEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2ECF4, new PC: 0x08A2ECF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ECFC, new PC: 0x08A2ECFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED04, new PC: 0x08A2ED04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2ED0C, new PC: 0x08A2ED0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2ED14, new PC: 0x08A2ED14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED1C, new PC: 0x08A2ED1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED24, new PC: 0x08A2ED24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED2C, new PC: 0x08A2ED2C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED34, new PC: 0x08A2ED34
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2ED3C, new PC: 0x08A2ED3C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2ED44, new PC: 0x08A2ED44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED4C, new PC: 0x08A2ED4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2ED54, new PC: 0x08A2ED54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED5C, new PC: 0x08A2ED5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED64, new PC: 0x08A2ED64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2ED6C, new PC: 0x08A2ED6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2ED74, new PC: 0x08A2ED74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2ED7C, new PC: 0x08A2ED7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED84, new PC: 0x08A2ED84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2ED8C, new PC: 0x08A2ED8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2ED94, new PC: 0x08A2ED94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2ED9C, new PC: 0x08A2ED9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDA4, new PC: 0x08A2EDA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EDAC, new PC: 0x08A2EDAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDB4, new PC: 0x08A2EDB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EDBC, new PC: 0x08A2EDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDC4, new PC: 0x08A2EDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EDCC, new PC: 0x08A2EDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EDD4, new PC: 0x08A2EDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EDDC, new PC: 0x08A2EDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EDE4, new PC: 0x08A2EDE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EDEC, new PC: 0x08A2EDEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EDF4, new PC: 0x08A2EDF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EDFC, new PC: 0x08A2EDFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE04, new PC: 0x08A2EE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE0C, new PC: 0x08A2EE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE14, new PC: 0x08A2EE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE1C, new PC: 0x08A2EE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE24, new PC: 0x08A2EE24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EE2C, new PC: 0x08A2EE2C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2EE34, new PC: 0x08A2EE34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EE3C, new PC: 0x08A2EE3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE44, new PC: 0x08A2EE44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EE4C, new PC: 0x08A2EE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2EE54, new PC: 0x08A2EE54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EE5C, new PC: 0x08A2EE5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE64, new PC: 0x08A2EE64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x08A2EE6C, new PC: 0x08A2EE6C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EE74, new PC: 0x08A2EE74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE7C, new PC: 0x08A2EE7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EE84, new PC: 0x08A2EE84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EE8C, new PC: 0x08A2EE8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EE94, new PC: 0x08A2EE94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EE9C, new PC: 0x08A2EE9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EEA4, new PC: 0x08A2EEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEAC, new PC: 0x08A2EEAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EEB4, new PC: 0x08A2EEB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEBC, new PC: 0x08A2EEBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EEC4, new PC: 0x08A2EEC4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EECC, new PC: 0x08A2EECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EED4, new PC: 0x08A2EED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EEDC, new PC: 0x08A2EEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EEE4, new PC: 0x08A2EEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EEEC, new PC: 0x08A2EEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2EEF4, new PC: 0x08A2EEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EEFC, new PC: 0x08A2EEFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2EF04, new PC: 0x08A2EF04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2EF0C, new PC: 0x08A2EF0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF14, new PC: 0x08A2EF14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF1C, new PC: 0x08A2EF1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2EF24, new PC: 0x08A2EF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF2C, new PC: 0x08A2EF2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF34, new PC: 0x08A2EF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2EF3C, new PC: 0x08A2EF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF44, new PC: 0x08A2EF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2EF4C, new PC: 0x08A2EF4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF54, new PC: 0x08A2EF54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EF5C, new PC: 0x08A2EF5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2EF64, new PC: 0x08A2EF64
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF6C, new PC: 0x08A2EF6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EF74, new PC: 0x08A2EF74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EF7C, new PC: 0x08A2EF7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2EF84, new PC: 0x08A2EF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EF8C, new PC: 0x08A2EF8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EF94, new PC: 0x08A2EF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2EF9C, new PC: 0x08A2EF9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFA4, new PC: 0x08A2EFA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFAC, new PC: 0x08A2EFAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2EFB4, new PC: 0x08A2EFB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2EFBC, new PC: 0x08A2EFBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2EFC4, new PC: 0x08A2EFC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2EFCC, new PC: 0x08A2EFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2EFD4, new PC: 0x08A2EFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2EFDC, new PC: 0x08A2EFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2EFE4, new PC: 0x08A2EFE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFEC, new PC: 0x08A2EFEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2EFF4, new PC: 0x08A2EFF4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2EFFC, new PC: 0x08A2EFFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F004, new PC: 0x08A2F004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F00C, new PC: 0x08A2F00C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F014, new PC: 0x08A2F014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F01C, new PC: 0x08A2F01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F024, new PC: 0x08A2F024
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F02C, new PC: 0x08A2F02C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F034, new PC: 0x08A2F034
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F03C, new PC: 0x08A2F03C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F044, new PC: 0x08A2F044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F04C, new PC: 0x08A2F04C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F054, new PC: 0x08A2F054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F05C, new PC: 0x08A2F05C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F064, new PC: 0x08A2F064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F06C, new PC: 0x08A2F06C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F074, new PC: 0x08A2F074
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F07C, new PC: 0x08A2F07C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2F084, new PC: 0x08A2F084
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F08C, new PC: 0x08A2F08C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F094, new PC: 0x08A2F094
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F09C, new PC: 0x08A2F09C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F0A4, new PC: 0x08A2F0A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F0AC, new PC: 0x08A2F0AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F0B4, new PC: 0x08A2F0B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F0BC, new PC: 0x08A2F0BC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F0C4, new PC: 0x08A2F0C4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F0CC, new PC: 0x08A2F0CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0D4, new PC: 0x08A2F0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F0DC, new PC: 0x08A2F0DC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F0E4, new PC: 0x08A2F0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F0EC, new PC: 0x08A2F0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F0F4, new PC: 0x08A2F0F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F0FC, new PC: 0x08A2F0FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F104, new PC: 0x08A2F104
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F10C, new PC: 0x08A2F10C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F114, new PC: 0x08A2F114
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2F11C, new PC: 0x08A2F11C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F124, new PC: 0x08A2F124
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F12C, new PC: 0x08A2F12C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F134, new PC: 0x08A2F134
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F13C, new PC: 0x08A2F13C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F144, new PC: 0x08A2F144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F14C, new PC: 0x08A2F14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F154, new PC: 0x08A2F154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F15C, new PC: 0x08A2F15C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F164, new PC: 0x08A2F164
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F16C, new PC: 0x08A2F16C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F174, new PC: 0x08A2F174
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F17C, new PC: 0x08A2F17C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F184, new PC: 0x08A2F184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F18C, new PC: 0x08A2F18C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F194, new PC: 0x08A2F194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F19C, new PC: 0x08A2F19C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1A4, new PC: 0x08A2F1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F1AC, new PC: 0x08A2F1AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F1B4, new PC: 0x08A2F1B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F1BC, new PC: 0x08A2F1BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F1C4, new PC: 0x08A2F1C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F1CC, new PC: 0x08A2F1CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1D4, new PC: 0x08A2F1D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F1DC, new PC: 0x08A2F1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F1E4, new PC: 0x08A2F1E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F1EC, new PC: 0x08A2F1EC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F1F4, new PC: 0x08A2F1F4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F1FC, new PC: 0x08A2F1FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F204, new PC: 0x08A2F204
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F20C, new PC: 0x08A2F20C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F214, new PC: 0x08A2F214
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F21C, new PC: 0x08A2F21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F224, new PC: 0x08A2F224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F22C, new PC: 0x08A2F22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F234, new PC: 0x08A2F234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F23C, new PC: 0x08A2F23C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x08A2F244, new PC: 0x08A2F244
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F24C, new PC: 0x08A2F24C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F254, new PC: 0x08A2F254
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F25C, new PC: 0x08A2F25C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F264, new PC: 0x08A2F264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F26C, new PC: 0x08A2F26C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F274, new PC: 0x08A2F274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F27C, new PC: 0x08A2F27C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F284, new PC: 0x08A2F284
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F28C, new PC: 0x08A2F28C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F294, new PC: 0x08A2F294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F29C, new PC: 0x08A2F29C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2A4, new PC: 0x08A2F2A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F2AC, new PC: 0x08A2F2AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2B4, new PC: 0x08A2F2B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F2BC, new PC: 0x08A2F2BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2C4, new PC: 0x08A2F2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2CC, new PC: 0x08A2F2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F2D4, new PC: 0x08A2F2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F2DC, new PC: 0x08A2F2DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x08A2F2E4, new PC: 0x08A2F2E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F2EC, new PC: 0x08A2F2EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F2F4, new PC: 0x08A2F2F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F2FC, new PC: 0x08A2F2FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F304, new PC: 0x08A2F304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F30C, new PC: 0x08A2F30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F314, new PC: 0x08A2F314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F31C, new PC: 0x08A2F31C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F324, new PC: 0x08A2F324
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F32C, new PC: 0x08A2F32C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F334, new PC: 0x08A2F334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F33C, new PC: 0x08A2F33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2F344, new PC: 0x08A2F344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F34C, new PC: 0x08A2F34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F354, new PC: 0x08A2F354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F35C, new PC: 0x08A2F35C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F364, new PC: 0x08A2F364
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F36C, new PC: 0x08A2F36C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F374, new PC: 0x08A2F374
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F37C, new PC: 0x08A2F37C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F384, new PC: 0x08A2F384
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F38C, new PC: 0x08A2F38C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F394, new PC: 0x08A2F394
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F39C, new PC: 0x08A2F39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3A4, new PC: 0x08A2F3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F3AC, new PC: 0x08A2F3AC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F3B4, new PC: 0x08A2F3B4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F3BC, new PC: 0x08A2F3BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2F3C4, new PC: 0x08A2F3C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3CC, new PC: 0x08A2F3CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3D4, new PC: 0x08A2F3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2F3DC, new PC: 0x08A2F3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F3E4, new PC: 0x08A2F3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F3EC, new PC: 0x08A2F3EC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F3F4, new PC: 0x08A2F3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F3FC, new PC: 0x08A2F3FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F404, new PC: 0x08A2F404
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F40C, new PC: 0x08A2F40C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F414, new PC: 0x08A2F414
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F41C, new PC: 0x08A2F41C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2F424, new PC: 0x08A2F424
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F42C, new PC: 0x08A2F42C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2F434, new PC: 0x08A2F434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F43C, new PC: 0x08A2F43C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F444, new PC: 0x08A2F444
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2F44C, new PC: 0x08A2F44C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2F454, new PC: 0x08A2F454
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F45C, new PC: 0x08A2F45C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F464, new PC: 0x08A2F464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2F46C, new PC: 0x08A2F46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F474, new PC: 0x08A2F474
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F47C, new PC: 0x08A2F47C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F484, new PC: 0x08A2F484
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2F48C, new PC: 0x08A2F48C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A2F494, new PC: 0x08A2F494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2F49C, new PC: 0x08A2F49C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2F4A4, new PC: 0x08A2F4A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2F4AC, new PC: 0x08A2F4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2F4B4, new PC: 0x08A2F4B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2F4BC, new PC: 0x08A2F4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2F4C4, new PC: 0x08A2F4C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2F4CC, new PC: 0x08A2F4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4D4, new PC: 0x08A2F4D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2F4DC, new PC: 0x08A2B484
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B48C, new PC: 0x08A305E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305F0, new PC: 0x08A305F0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305F8, new PC: 0x08A305F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A30600, new PC: 0x08A30600
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30608, new PC: 0x08A30608
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A30610, new PC: 0x08A30610
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30618, new PC: 0x08A30618
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30620, new PC: 0x08A30620
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30628, new PC: 0x08A30628
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG       ge - GUI - jump old PC: 0x08A30630, new PC: 0x08A30630
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30638, new PC: 0x08A30638
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30640, new PC: 0x08A30640
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A30648, new PC: 0x08A30648
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30650, new PC: 0x08A30650
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A30658, new PC: 0x08A30658
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30660, new PC: 0x08A30660
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30668, new PC: 0x08A30668
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A30670, new PC: 0x08A30670
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30678, new PC: 0x08A30678
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30680, new PC: 0x08A30680
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30688, new PC: 0x08A30688
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30690, new PC: 0x08A30690
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30698, new PC: 0x08A30698
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A306A0, new PC: 0x08A306A0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A306A8, new PC: 0x08A306A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A306B0, new PC: 0x08A306B0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306B8, new PC: 0x08A306B8
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A306C0, new PC: 0x08A306C0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A306C8, new PC: 0x08A306C8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A306D0, new PC: 0x08A306D0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A306D8, new PC: 0x08A306D8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A306E0, new PC: 0x08A306E0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A306E8, new PC: 0x08A306E8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A306F0, new PC: 0x08A2B48C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B494, new PC: 0x08A2B494
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B49C, new PC: 0x08A2B49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A0, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - end pc=0x8a2b4a4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x08A2B4A4, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04088000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, name='ThreadMan-Stack-0x3a-', type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09F89400
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=0x3A, name='', PC=0x08921A18, attr=0x0, priority=0x76, stackSize=0x1000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=0x3A, name='', dataLen=0x0, data=0x00000000, gp=0x00000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x3A, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=3a name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.sceAudio - user_main - free buffer 22
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 25
DEBUG hle.sceAudio - user_main - free buffer 27
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=false
DEBUG hle.ThreadManForUser - user_main - sceKernelSuspendDispatchThread() state=1
DEBUG hle.ThreadManForUser - user_main - sceKernelResumeDispatchThread(state=-2147352474)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=0
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStart
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x3A, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=3a name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=3a name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio -  - free buffer 23
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - free buffer 13
DEBUG hle.sceAudio -  - free buffer 20
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x23
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF5C0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - free buffer 16
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 17
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 11
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=11 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 26
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to '(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=e name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=e name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelCheckCallback(void)
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=11 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 15
DEBUG hle.sceAudio -  - free buffer 22
DEBUG hle.sceAudio -  - free buffer 27
DEBUG hle.sceAudio -  - free buffer 21
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWakeupThread SceUID=3a name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'normal_sema' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to '(uid=0x15, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=15 name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to '(uid=0x3A, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=3a name:''
DEBUG hle.ThreadManForUser -  - sceKernelSignalSema id=0xd name='normal_sema' signal=1
DEBUG hle.ThreadManForUser -  - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser -  - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio -  - free buffer 17
DEBUG hle.sceAudio -  - free buffer 25
DEBUG hle.sceAudio -  - free buffer 24
DEBUG hle.sceAudio -  - free buffer 19
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelPollSema id=0x30('SemaSifRpcQueueSend'), signal=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x30 name='SemaSifRpcQueueSend' signal=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x23, status=PSP_GE_LIST_QUEUED, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to '(uid=0x3A, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=3a name:''
DEBUG hle.ThreadManForUser -  - sceKernelSleepThread SceUID=3a name:''
DEBUG hle.ThreadManForUser -  - -------------------- hleKernelThreadWait micros=0 forever:true thread:'' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser -  - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio -  - free buffer 26
DEBUG hle.sceAudio -  - free buffer 12
DEBUG hle.sceAudio -  - free buffer 13
DEBUG hle.sceAudio -  - free buffer 11
DEBUG hle.sceAudio -  - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio -  - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio -  - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser -  - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser -  - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser -  - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 23
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 20
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 21
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 27
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 22
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- block SceUID=2d name:'CsePspSasRendThread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x08A2B404, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x08A2B40C, new PC: 0x089D51CC
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 089b6028
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 26
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 23
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089D51FC, new PC: 0x08A2B40C
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspAtrac3DecodeThrd - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B414, new PC: 0x08A2B414
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=2d name:'CsePspSasRendThread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B41C, new PC: 0x09080060
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3680 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4142 0.0000 0.0000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0020 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -2.0020 0.0000
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - zpos 32767.0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - jump old PC: 0x09080134, new PC: 0x089EF7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF7FC, new PC: 0x089EF7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF804, new PC: 0x089EF804
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF80C, new PC: 0x089EF80C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF814, new PC: 0x089EF814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF81C, new PC: 0x089EF874
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF87C, new PC: 0x089EF87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EF884, new PC: 0x089EF884
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF88C, new PC: 0x089EF88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF894, new PC: 0x089EF894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF89C, new PC: 0x089EF89C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF8A4, new PC: 0x089EF8A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF8AC, new PC: 0x089EF8AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8B4, new PC: 0x089EF8B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF8BC, new PC: 0x089EF8BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 16
DEBUG       ge - GUI - jump old PC: 0x089EF8C4, new PC: 0x089EF8C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 22
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EF8CC, new PC: 0x089EF8CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8D4, new PC: 0x089EF8D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF8DC, new PC: 0x089EF8DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EF8E4, new PC: 0x089EF8E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8EC, new PC: 0x089EF8EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF8F4, new PC: 0x089EF8F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF8FC, new PC: 0x089EF8FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF904, new PC: 0x089EF904
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF90C, new PC: 0x089EF90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF914, new PC: 0x089EF914
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF91C, new PC: 0x089EF91C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EF924, new PC: 0x089EF924
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF92C, new PC: 0x089EF92C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF934, new PC: 0x089EF934
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF93C, new PC: 0x089EF93C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF944, new PC: 0x089EF944
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF94C, new PC: 0x089EF94C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF954, new PC: 0x089EF954
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EF95C, new PC: 0x089EF95C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EF964, new PC: 0x089EF964
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 20
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EF96C, new PC: 0x089EF96C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EF974, new PC: 0x089EF974
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EF97C, new PC: 0x089EF97C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EF984, new PC: 0x089EF984
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF98C, new PC: 0x089EF98C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF994, new PC: 0x089EF994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EF99C, new PC: 0x089EF99C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9A4, new PC: 0x089EF9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9AC, new PC: 0x089EF9AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EF9B4, new PC: 0x089EF9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EF9BC, new PC: 0x089EF9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9C4, new PC: 0x089EF9C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EF9CC, new PC: 0x089EF9CC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EF9D4, new PC: 0x089EF9D4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EF9DC, new PC: 0x089EF9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EF9E4, new PC: 0x089EF9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EF9EC, new PC: 0x089EF9EC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EF9F4, new PC: 0x089EF9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EF9FC, new PC: 0x089EF9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA04, new PC: 0x089EFA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA0C, new PC: 0x089EFA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA14, new PC: 0x089EFA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFA1C, new PC: 0x089EFA1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFA24, new PC: 0x089EFA24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFA2C, new PC: 0x089EFA2C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFA34, new PC: 0x089EFA34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA3C, new PC: 0x089EFA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA44, new PC: 0x089EFA44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFA4C, new PC: 0x089EFA4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFA54, new PC: 0x089EFA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFA5C, new PC: 0x089EFA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFA64, new PC: 0x089EFA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFA6C, new PC: 0x089EFA6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFA74, new PC: 0x089EFA74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 15
DEBUG       ge - GUI - jump old PC: 0x089EFA7C, new PC: 0x089EFA7C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFA84, new PC: 0x089EFA84
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA8C, new PC: 0x089EFA8C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFA94, new PC: 0x089EFA94
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFA9C, new PC: 0x089EFA9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFAA4, new PC: 0x089EFAA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAAC, new PC: 0x089EFAAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFAB4, new PC: 0x089EFAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFABC, new PC: 0x089EFABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFAC4, new PC: 0x089EFAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFACC, new PC: 0x089EFACC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFAD4, new PC: 0x089EFAD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFADC, new PC: 0x089EFADC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFAE4, new PC: 0x089EFAE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFAEC, new PC: 0x089EFAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFAF4, new PC: 0x089EFAF4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFAFC, new PC: 0x089EFAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB04, new PC: 0x089EFB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB0C, new PC: 0x089EFB0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB14, new PC: 0x089EFB14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB1C, new PC: 0x089EFB1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB24, new PC: 0x089EFB24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 17
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x089EFB2C, new PC: 0x089EFB2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x089EFB34, new PC: 0x089EFB34
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFB3C, new PC: 0x089EFB3C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFB44, new PC: 0x089EFB44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB4C, new PC: 0x089EFB4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFB54, new PC: 0x089EFB54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFB5C, new PC: 0x089EFB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFB64, new PC: 0x089EFB64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB6C, new PC: 0x089EFB6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFB74, new PC: 0x089EFB74
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFB7C, new PC: 0x089EFB7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB84, new PC: 0x089EFB84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFB8C, new PC: 0x089EFB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFB94, new PC: 0x089EFB94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFB9C, new PC: 0x089EFB9C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFBA4, new PC: 0x089EFBA4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFBAC, new PC: 0x089EFBAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFBB4, new PC: 0x089EFBB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFBBC, new PC: 0x089EFBBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFBC4, new PC: 0x089EFBC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFBCC, new PC: 0x089EFBCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFBD4, new PC: 0x089EFBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFBDC, new PC: 0x089EFBDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 27
DEBUG       ge - GUI - jump old PC: 0x089EFBE4, new PC: 0x089EFBE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089EFBEC, new PC: 0x089EFBEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFBF4, new PC: 0x089EFBF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFBFC, new PC: 0x089EFBFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC04, new PC: 0x089EFC04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC0C, new PC: 0x089EFC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC14, new PC: 0x089EFC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC1C, new PC: 0x089EFC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC24, new PC: 0x089EFC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC2C, new PC: 0x089EFC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFC34, new PC: 0x089EFC34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFC3C, new PC: 0x089EFC3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC44, new PC: 0x089EFC44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC4C, new PC: 0x089EFC4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFC54, new PC: 0x089EFC54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC5C, new PC: 0x089EFC5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFC64, new PC: 0x089EFC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFC6C, new PC: 0x089EFC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFC74, new PC: 0x089EFC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFC7C, new PC: 0x089EFC7C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFC84, new PC: 0x089EFC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFC8C, new PC: 0x089EFC8C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFC94, new PC: 0x089EFC94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFC9C, new PC: 0x089EFC9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFCA4, new PC: 0x089EFCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFCAC, new PC: 0x089EFCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFCB4, new PC: 0x089EFCB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFCBC, new PC: 0x089EFCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFCC4, new PC: 0x089EFCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089EFCCC, new PC: 0x089EFCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFCD4, new PC: 0x089EFCD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFCDC, new PC: 0x089EFCDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x089EFCE4, new PC: 0x089EFCE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFCEC, new PC: 0x089EFCEC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFCF4, new PC: 0x089EFCF4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFCFC, new PC: 0x089EFCFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFD04, new PC: 0x089EFD04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD0C, new PC: 0x089EFD0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFD14, new PC: 0x089EFD14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFD1C, new PC: 0x089EFD1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFD24, new PC: 0x089EFD24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD2C, new PC: 0x089EFD2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD34, new PC: 0x089EFD34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFD3C, new PC: 0x089EFD3C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFD44, new PC: 0x089EFD44
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFD4C, new PC: 0x089EFD4C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFD54, new PC: 0x089EFD54
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFD5C, new PC: 0x089EFD5C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD64, new PC: 0x089EFD64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFD6C, new PC: 0x089EFD6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD74, new PC: 0x089EFD74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFD7C, new PC: 0x089EFD7C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089EFD84, new PC: 0x089EFD84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFD8C, new PC: 0x089EFD8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD94, new PC: 0x089EFD94
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFD9C, new PC: 0x089EFD9C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFDA4, new PC: 0x089EFDA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDAC, new PC: 0x089EFDAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFDB4, new PC: 0x089EFDB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDBC, new PC: 0x089EFDBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFDC4, new PC: 0x089EFDC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDCC, new PC: 0x089EFDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFDD4, new PC: 0x089EFDD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFDDC, new PC: 0x089EFDDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFDE4, new PC: 0x089EFDE4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFDEC, new PC: 0x089EFDEC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFDF4, new PC: 0x089EFDF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFDFC, new PC: 0x089EFDFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFE04, new PC: 0x089EFE04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE0C, new PC: 0x089EFE0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE14, new PC: 0x089EFE14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFE1C, new PC: 0x089EFE1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE24, new PC: 0x089EFE24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE2C, new PC: 0x089EFE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089EFE34, new PC: 0x089EFE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE3C, new PC: 0x089EFE3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE44, new PC: 0x089EFE44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE4C, new PC: 0x089EFE4C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFE54, new PC: 0x089EFE54
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFE5C, new PC: 0x089EFE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFE64, new PC: 0x089EFE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFE6C, new PC: 0x089EFE6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFE74, new PC: 0x089EFE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFE7C, new PC: 0x089EFE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFE84, new PC: 0x089EFE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFE8C, new PC: 0x089EFE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFE94, new PC: 0x089EFE94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089EFE9C, new PC: 0x089EFE9C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEA4, new PC: 0x089EFEA4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEAC, new PC: 0x089EFEAC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFEB4, new PC: 0x089EFEB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFEBC, new PC: 0x089EFEBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFEC4, new PC: 0x089EFEC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFECC, new PC: 0x089EFECC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFED4, new PC: 0x089EFED4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFEDC, new PC: 0x089EFEDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEE4, new PC: 0x089EFEE4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFEEC, new PC: 0x089EFEEC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089EFEF4, new PC: 0x089EFEF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089EFEFC, new PC: 0x089EFEFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF04, new PC: 0x089EFF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF0C, new PC: 0x089EFF0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF14, new PC: 0x089EFF14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF1C, new PC: 0x089EFF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF24, new PC: 0x089EFF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF2C, new PC: 0x089EFF2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089EFF34, new PC: 0x089EFF34
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF3C, new PC: 0x089EFF3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF44, new PC: 0x089EFF44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFF4C, new PC: 0x089EFF4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFF54, new PC: 0x089EFF54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFF5C, new PC: 0x089EFF5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089EFF64, new PC: 0x089EFF64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF6C, new PC: 0x089EFF6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFF74, new PC: 0x089EFF74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF7C, new PC: 0x089EFF7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089EFF84, new PC: 0x089EFF84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089EFF8C, new PC: 0x089EFF8C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089EFF94, new PC: 0x089EFF94
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089EFF9C, new PC: 0x089EFF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089EFFA4, new PC: 0x089EFFA4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089EFFAC, new PC: 0x089EFFAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089EFFB4, new PC: 0x089EFFB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089EFFBC, new PC: 0x089EFFBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089EFFC4, new PC: 0x089EFFC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089EFFCC, new PC: 0x089EFFCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089EFFD4, new PC: 0x089EFFD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089EFFDC, new PC: 0x089EFFDC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089EFFE4, new PC: 0x089EFFE4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFEC, new PC: 0x089EFFEC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089EFFF4, new PC: 0x089EFFF4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089EFFFC, new PC: 0x089EFFFC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0004, new PC: 0x089F0004
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F000C, new PC: 0x089F000C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0014, new PC: 0x089F0014
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F001C, new PC: 0x089F001C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0024, new PC: 0x089F0024
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F002C, new PC: 0x089F002C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0034, new PC: 0x089F0034
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F003C, new PC: 0x089F003C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0044, new PC: 0x089F0044
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F004C, new PC: 0x089F004C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0054, new PC: 0x089F0054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F005C, new PC: 0x089F005C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0064, new PC: 0x089F0064
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F006C, new PC: 0x089F006C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0074, new PC: 0x089F0DF4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F0DFC, new PC: 0x089F0DFC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E04, new PC: 0x089F0E04
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0E0C, new PC: 0x089F0E0C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0E14, new PC: 0x089F0E14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0E1C, new PC: 0x089F0E74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E7C, new PC: 0x089F0E7C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0E84, new PC: 0x089F0E84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0E8C, new PC: 0x089F0E8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0E94, new PC: 0x089F0E94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0E9C, new PC: 0x089F0E9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EA4, new PC: 0x089F0EA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0EAC, new PC: 0x089F0EAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0EB4, new PC: 0x089F0EB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F0EBC, new PC: 0x089F0EBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0EC4, new PC: 0x089F0EC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F0ECC, new PC: 0x089F0ECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0ED4, new PC: 0x089F0ED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0EDC, new PC: 0x089F0EDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0EE4, new PC: 0x089F0EE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0EEC, new PC: 0x089F0EEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0EF4, new PC: 0x089F0EF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F0EFC, new PC: 0x089F0EFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0F04, new PC: 0x089F0F04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F0F0C, new PC: 0x089F0F0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F14, new PC: 0x089F0F14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F1C, new PC: 0x089F0F1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0F24, new PC: 0x089F0F24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F2C, new PC: 0x089F0F2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0F34, new PC: 0x089F0F34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F3C, new PC: 0x089F0F3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F0F44, new PC: 0x089F0F44
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F0F4C, new PC: 0x089F0F4C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F0F54, new PC: 0x089F0F54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F5C, new PC: 0x089F0F5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0F64, new PC: 0x089F0F64
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x089F0F6C, new PC: 0x089F0F6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F0F74, new PC: 0x089F0F74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F7C, new PC: 0x089F0F7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F84, new PC: 0x089F0F84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0F8C, new PC: 0x089F0F8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0F94, new PC: 0x089F0F94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0F9C, new PC: 0x089F0F9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0FA4, new PC: 0x089F0FA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F0FAC, new PC: 0x089F0FAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FB4, new PC: 0x089F0FB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F0FBC, new PC: 0x089F0FBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F0FC4, new PC: 0x089F0FC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F0FCC, new PC: 0x089F0FCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F0FD4, new PC: 0x089F0FD4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F0FDC, new PC: 0x089F0FDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F0FE4, new PC: 0x089F0FE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F0FEC, new PC: 0x089F0FEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F0FF4, new PC: 0x089F0FF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F0FFC, new PC: 0x089F0FFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1004, new PC: 0x089F1004
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F100C, new PC: 0x089F100C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1014, new PC: 0x089F1014
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F101C, new PC: 0x089F101C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1024, new PC: 0x089F1024
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F102C, new PC: 0x089F102C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1034, new PC: 0x089F1034
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F103C, new PC: 0x089F103C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F1044, new PC: 0x089F1044
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F104C, new PC: 0x089F104C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1054, new PC: 0x089F1054
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F105C, new PC: 0x089F105C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1064, new PC: 0x089F1064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F106C, new PC: 0x089F106C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1074, new PC: 0x089F1074
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F107C, new PC: 0x089F107C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1084, new PC: 0x089F1084
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F108C, new PC: 0x089F108C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1094, new PC: 0x089F1094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F109C, new PC: 0x089F109C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F10A4, new PC: 0x089F10A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F10AC, new PC: 0x089F10AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F10B4, new PC: 0x089F10B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10BC, new PC: 0x089F10BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F10C4, new PC: 0x089F10C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F10CC, new PC: 0x089F10CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10D4, new PC: 0x089F10D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F10DC, new PC: 0x089F10DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10E4, new PC: 0x089F10E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F10EC, new PC: 0x089F10EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F10F4, new PC: 0x089F10F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F10FC, new PC: 0x089F10FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1104, new PC: 0x089F1104
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F110C, new PC: 0x089F110C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1114, new PC: 0x089F1114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F111C, new PC: 0x089F111C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1124, new PC: 0x089F1124
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F112C, new PC: 0x089F112C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1134, new PC: 0x089F1134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F113C, new PC: 0x089F113C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1144, new PC: 0x089F1144
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F114C, new PC: 0x089F114C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1154, new PC: 0x089F1154
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F115C, new PC: 0x089F115C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1164, new PC: 0x089F1164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F116C, new PC: 0x089F116C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1174, new PC: 0x089F1174
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F117C, new PC: 0x089F117C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1184, new PC: 0x089F1184
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F118C, new PC: 0x089F118C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1194, new PC: 0x089F1194
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F119C, new PC: 0x089F119C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F11A4, new PC: 0x089F11A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11AC, new PC: 0x089F11AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F11B4, new PC: 0x089F11B4
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F11BC, new PC: 0x089F11BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F11C4, new PC: 0x089F11C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F11CC, new PC: 0x089F11CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11D4, new PC: 0x089F11D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F11DC, new PC: 0x089F11DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F11E4, new PC: 0x089F11E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11EC, new PC: 0x089F11EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F11F4, new PC: 0x089F11F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F11FC, new PC: 0x089F11FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1204, new PC: 0x089F1204
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F120C, new PC: 0x089F120C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F1214, new PC: 0x089F1214
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F121C, new PC: 0x089F121C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1224, new PC: 0x089F1224
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F122C, new PC: 0x089F122C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1234, new PC: 0x089F1234
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F123C, new PC: 0x089F123C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1244, new PC: 0x089F1244
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F124C, new PC: 0x089F124C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1254, new PC: 0x089F1254
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x089F125C, new PC: 0x089F125C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1264, new PC: 0x089F1264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F126C, new PC: 0x089F126C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F1274, new PC: 0x089F1274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F127C, new PC: 0x089F127C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1284, new PC: 0x089F1284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F128C, new PC: 0x089F128C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1294, new PC: 0x089F1294
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F129C, new PC: 0x089F129C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F12A4, new PC: 0x089F12A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F12AC, new PC: 0x089F12AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F12B4, new PC: 0x089F12B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12BC, new PC: 0x089F12BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F12C4, new PC: 0x089F12C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F12CC, new PC: 0x089F12CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F12D4, new PC: 0x089F12D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F12DC, new PC: 0x089F12DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F12E4, new PC: 0x089F12E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F12EC, new PC: 0x089F12EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F12F4, new PC: 0x089F12F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F12FC, new PC: 0x089F12FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F1304, new PC: 0x089F1304
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F130C, new PC: 0x089F130C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1314, new PC: 0x089F1314
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F131C, new PC: 0x089F131C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1324, new PC: 0x089F1324
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F132C, new PC: 0x089F132C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1334, new PC: 0x089F1334
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F133C, new PC: 0x089F133C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1344, new PC: 0x089F1344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F134C, new PC: 0x089F134C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1354, new PC: 0x089F1354
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F135C, new PC: 0x089F135C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1364, new PC: 0x089F1364
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F136C, new PC: 0x089F136C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1374, new PC: 0x089F1374
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F137C, new PC: 0x089F137C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1384, new PC: 0x089F1384
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F138C, new PC: 0x089F138C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1394, new PC: 0x089F1394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F139C, new PC: 0x089F139C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13A4, new PC: 0x089F13A4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F13AC, new PC: 0x089F13AC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F13B4, new PC: 0x089F13B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F13BC, new PC: 0x089F13BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F13C4, new PC: 0x089F13C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F13CC, new PC: 0x089F13CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F13D4, new PC: 0x089F13D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F13DC, new PC: 0x089F13DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F13E4, new PC: 0x089F13E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x089F13EC, new PC: 0x089F13EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x089F13F4, new PC: 0x089F13F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F13FC, new PC: 0x089F13FC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1404, new PC: 0x089F1404
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F140C, new PC: 0x089F140C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1414, new PC: 0x089F1414
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F141C, new PC: 0x089F141C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F1424, new PC: 0x089F1424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F142C, new PC: 0x089F142C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1434, new PC: 0x089F1434
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F143C, new PC: 0x089F143C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1444, new PC: 0x089F1444
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F144C, new PC: 0x089F144C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1454, new PC: 0x089F1454
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F145C, new PC: 0x089F145C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1464, new PC: 0x089F1464
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F146C, new PC: 0x089F146C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1474, new PC: 0x089F1474
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F147C, new PC: 0x089F147C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1484, new PC: 0x089F1484
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F148C, new PC: 0x089F148C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1494, new PC: 0x089F1494
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F149C, new PC: 0x089F149C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14A4, new PC: 0x089F14A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14AC, new PC: 0x089F14AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F14B4, new PC: 0x089F14B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14BC, new PC: 0x089F14BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x089F14C4, new PC: 0x089F14C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F14CC, new PC: 0x089F14CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F14D4, new PC: 0x089F14D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F14DC, new PC: 0x089F14DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F14E4, new PC: 0x089F14E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x089F14EC, new PC: 0x089F14EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F14F4, new PC: 0x089F14F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F14FC, new PC: 0x089F14FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1504, new PC: 0x089F1504
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F150C, new PC: 0x089F150C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F1514, new PC: 0x089F1514
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F151C, new PC: 0x089F151C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F1524, new PC: 0x089F1524
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F152C, new PC: 0x089F152C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F1534, new PC: 0x089F1534
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F153C, new PC: 0x089F153C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x089F1544, new PC: 0x089F1544
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F154C, new PC: 0x089F154C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x089F1554, new PC: 0x089F1554
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F155C, new PC: 0x089F155C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1564, new PC: 0x089F1564
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x089F156C, new PC: 0x089F156C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x089F1574, new PC: 0x089F1574
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F157C, new PC: 0x089F157C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1584, new PC: 0x089F1584
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F158C, new PC: 0x089F158C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1594, new PC: 0x089F1594
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F159C, new PC: 0x089F159C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F15A4, new PC: 0x089F15A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15AC, new PC: 0x089F15AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15B4, new PC: 0x089F15B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15BC, new PC: 0x089F15BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15C4, new PC: 0x089F15C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F15CC, new PC: 0x089F15CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F15D4, new PC: 0x089F15D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F15DC, new PC: 0x089F15DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F15E4, new PC: 0x089F15E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15EC, new PC: 0x089F15EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x089F15F4, new PC: 0x089F15F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F15FC, new PC: 0x089F15FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x089F1604, new PC: 0x089F1604
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F160C, new PC: 0x089F160C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x089F1614, new PC: 0x089F1614
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x089F161C, new PC: 0x089F161C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x089F1624, new PC: 0x089F1624
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F162C, new PC: 0x089F162C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x089F1634, new PC: 0x089F1634
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x089F163C, new PC: 0x089F163C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x089F1644, new PC: 0x089F1644
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x089F164C, new PC: 0x089F164C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x089F1654, new PC: 0x089F1654
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x089F165C, new PC: 0x089F165C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x089F1664, new PC: 0x089F1664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x089F166C, new PC: 0x089F166C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x089F1674, new PC: 0x08A2B41C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B424, new PC: 0x08A2B424
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B42C, new PC: 0x08A2B42C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B434, new PC: 0x08A2B4CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2B4D4, new PC: 0x08A2B4D4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B4DC, new PC: 0x08A2B4DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B4E4, new PC: 0x08A2B4E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B4EC, new PC: 0x08A2B4EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B4F4, new PC: 0x08A2B4F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B4FC, new PC: 0x08A2B4FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B504, new PC: 0x08A2B504
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B50C, new PC: 0x08A2B50C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B514, new PC: 0x08A2B514
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B51C, new PC: 0x08A2B51C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B524, new PC: 0x08A2B524
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B52C, new PC: 0x08A2B52C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B534, new PC: 0x08A2B534
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B53C, new PC: 0x08A2B53C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B544, new PC: 0x08A2B544
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B54C, new PC: 0x08A2B54C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B554, new PC: 0x08A2B554
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B55C, new PC: 0x08A2B55C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B564, new PC: 0x08A2B564
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B56C, new PC: 0x08A2B56C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B574, new PC: 0x08A2B574
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B57C, new PC: 0x08A2B57C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B584, new PC: 0x08A2B584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B58C, new PC: 0x08A2B58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B594, new PC: 0x08A2B594
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B59C, new PC: 0x08A2B59C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B5A4, new PC: 0x08A2B5A4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B5AC, new PC: 0x08A2B5AC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B5B4, new PC: 0x08A2B5B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B5BC, new PC: 0x08A2B5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B5C4, new PC: 0x08A2B5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B5CC, new PC: 0x08A2B5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B5D4, new PC: 0x08A2B5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B5DC, new PC: 0x08A2B5DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B5E4, new PC: 0x08A2B5E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5EC, new PC: 0x08A2B5EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B5F4, new PC: 0x08A2B5F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B5FC, new PC: 0x08A2B5FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B604, new PC: 0x08A2B604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B60C, new PC: 0x08A2B60C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B614, new PC: 0x08A2B614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B61C, new PC: 0x08A2B61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B624, new PC: 0x08A2B624
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B62C, new PC: 0x08A2B62C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B634, new PC: 0x08A2B634
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B63C, new PC: 0x08A2B63C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B644, new PC: 0x08A2B644
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B64C, new PC: 0x08A2B64C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B654, new PC: 0x08A2B654
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B65C, new PC: 0x08A2B65C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B664, new PC: 0x08A2B664
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B66C, new PC: 0x08A2B66C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B674, new PC: 0x08A2B674
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B67C, new PC: 0x08A2B67C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B684, new PC: 0x08A2B684
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B68C, new PC: 0x08A2B68C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B694, new PC: 0x08A2B694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B69C, new PC: 0x08A2B69C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6A4, new PC: 0x08A2B6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6AC, new PC: 0x08A2B6AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B6B4, new PC: 0x08A2B6B4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6BC, new PC: 0x08A2B6BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B6C4, new PC: 0x08A2B6C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B6CC, new PC: 0x08A2B6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B6D4, new PC: 0x08A2B6D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B6DC, new PC: 0x08A2B6DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B6E4, new PC: 0x08A2B6E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6EC, new PC: 0x08A2B6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B6F4, new PC: 0x08A2B6F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B6FC, new PC: 0x08A2B6FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B704, new PC: 0x08A2B704
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B70C, new PC: 0x08A2B70C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B714, new PC: 0x08A2B714
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B71C, new PC: 0x08A2B71C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B724, new PC: 0x08A2B724
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B72C, new PC: 0x08A2B72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B734, new PC: 0x08A2B734
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B73C, new PC: 0x08A2B73C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B744, new PC: 0x08A2B744
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B74C, new PC: 0x08A2B74C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B754, new PC: 0x08A2B754
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B75C, new PC: 0x08A2B75C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B764, new PC: 0x08A2B764
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B76C, new PC: 0x08A2B76C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B774, new PC: 0x08A2B774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B77C, new PC: 0x08A2B77C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B784, new PC: 0x08A2B784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B78C, new PC: 0x08A2B78C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B794, new PC: 0x08A2B794
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B79C, new PC: 0x08A2B79C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7A4, new PC: 0x08A2B7A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2B7AC, new PC: 0x08A2B7AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B7B4, new PC: 0x08A2B7B4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7BC, new PC: 0x08A2B7BC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B7C4, new PC: 0x08A2B7C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B7CC, new PC: 0x08A2B7CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B7D4, new PC: 0x08A2B7D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B7DC, new PC: 0x08A2B7DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2B7E4, new PC: 0x08A2B7E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B7EC, new PC: 0x08A2B7EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B7F4, new PC: 0x08A2B7F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B7FC, new PC: 0x08A2B7FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B804, new PC: 0x08A2B804
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B80C, new PC: 0x08A2B80C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B814, new PC: 0x08A2B814
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B81C, new PC: 0x08A2B81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B824, new PC: 0x08A2B824
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B82C, new PC: 0x08A2B82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B834, new PC: 0x08A2B834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B83C, new PC: 0x08A2B83C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B844, new PC: 0x08A2B844
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B84C, new PC: 0x08A2B84C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B854, new PC: 0x08A2B854
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B85C, new PC: 0x08A2B85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B864, new PC: 0x08A2B864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B86C, new PC: 0x08A2B86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B874, new PC: 0x08A2B874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B87C, new PC: 0x08A2B87C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B884, new PC: 0x08A2B884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B88C, new PC: 0x08A2B88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B894, new PC: 0x08A2B894
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B89C, new PC: 0x08A2B89C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8A4, new PC: 0x08A2B8A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8AC, new PC: 0x08A2B8AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8B4, new PC: 0x08A2B8B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B8BC, new PC: 0x08A2B8BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B8C4, new PC: 0x08A2B8C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B8CC, new PC: 0x08A2B8CC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2B8D4, new PC: 0x08A2B8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B8DC, new PC: 0x08A2B8DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B8E4, new PC: 0x08A2B8E4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8EC, new PC: 0x08A2B8EC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B8F4, new PC: 0x08A2B8F4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B8FC, new PC: 0x08A2B8FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B904, new PC: 0x08A2B904
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B90C, new PC: 0x08A2B90C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2B914, new PC: 0x08A2B914
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B91C, new PC: 0x08A2B91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B924, new PC: 0x08A2B924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B92C, new PC: 0x08A2B92C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2B934, new PC: 0x08A2B934
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2B93C, new PC: 0x08A2B93C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2B944, new PC: 0x08A2B944
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B94C, new PC: 0x08A2B94C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2B954, new PC: 0x08A2B954
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B95C, new PC: 0x08A2B95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B964, new PC: 0x08A2B964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B96C, new PC: 0x08A2B96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B974, new PC: 0x08A2B974
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2B97C, new PC: 0x08A2B97C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2B984, new PC: 0x08A2B984
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2B98C, new PC: 0x08A2B98C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2B994, new PC: 0x08A2B994
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B99C, new PC: 0x08A2B99C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9A4, new PC: 0x08A2B9A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9AC, new PC: 0x08A2B9AC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2B9B4, new PC: 0x08A2B9B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2B9BC, new PC: 0x08A2B9BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9C4, new PC: 0x08A2B9C4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B9CC, new PC: 0x08A2B9CC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2B9D4, new PC: 0x08A2B9D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9DC, new PC: 0x08A2B9DC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9E4, new PC: 0x08A2B9E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2B9EC, new PC: 0x08A2B9EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2B9F4, new PC: 0x08A2B9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2B9FC, new PC: 0x08A2B9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA04, new PC: 0x08A2BA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA0C, new PC: 0x08A2BA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA14, new PC: 0x08A2BA14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BA1C, new PC: 0x08A2BA1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BA24, new PC: 0x08A2BA24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA2C, new PC: 0x08A2BA2C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA34, new PC: 0x08A2BA34
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BA3C, new PC: 0x08A2BA3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BA44, new PC: 0x08A2BA44
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA4C, new PC: 0x08A2BA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BA54, new PC: 0x08A2BA54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BA5C, new PC: 0x08A2BA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA64, new PC: 0x08A2BA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BA6C, new PC: 0x08A2BA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BA74, new PC: 0x08A2BA74
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA7C, new PC: 0x08A2BA7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BA84, new PC: 0x08A2BA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BA8C, new PC: 0x08A2BA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BA94, new PC: 0x08A2BA94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BA9C, new PC: 0x08A2BA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BAA4, new PC: 0x08A2BAA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BAAC, new PC: 0x08A2BAAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BAB4, new PC: 0x08A2BAB4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BABC, new PC: 0x08A2BABC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BAC4, new PC: 0x08A2BAC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BACC, new PC: 0x08A2BACC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BAD4, new PC: 0x08A2BAD4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BADC, new PC: 0x08A2BADC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BAE4, new PC: 0x08A2BAE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BAEC, new PC: 0x08A2BAEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BAF4, new PC: 0x08A2BAF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BAFC, new PC: 0x08A2BAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB04, new PC: 0x08A2BB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB0C, new PC: 0x08A2BB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB14, new PC: 0x08A2BB14
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BB1C, new PC: 0x08A2BB1C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BB24, new PC: 0x08A2BB24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BB2C, new PC: 0x08A2BB2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BB34, new PC: 0x08A2BB34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BB3C, new PC: 0x08A2BB3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB44, new PC: 0x08A2BB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BB4C, new PC: 0x08A2BB4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB54, new PC: 0x08A2BB54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BB5C, new PC: 0x08A2BB5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BB64, new PC: 0x08A2BB64
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BB6C, new PC: 0x08A2BB6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BB74, new PC: 0x08A2BB74
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2BB7C, new PC: 0x08A2BB7C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BB84, new PC: 0x08A2BB84
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BB8C, new PC: 0x08A2BB8C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BB94, new PC: 0x08A2BB94
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BB9C, new PC: 0x08A2BB9C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BBA4, new PC: 0x08A2BBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BBAC, new PC: 0x08A2BBAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BBB4, new PC: 0x08A2BBB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BBBC, new PC: 0x08A2BBBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBC4, new PC: 0x08A2BBC4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BBCC, new PC: 0x08A2BBCC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BBD4, new PC: 0x08A2BBD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BBDC, new PC: 0x08A2BBDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BBE4, new PC: 0x08A2BBE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BBEC, new PC: 0x08A2BBEC
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BBF4, new PC: 0x08A2BBF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BBFC, new PC: 0x08A2BBFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC04, new PC: 0x08A2BC04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC0C, new PC: 0x08A2BC0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC14, new PC: 0x08A2BC14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BC1C, new PC: 0x08A2BC1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC24, new PC: 0x08A2BC24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC2C, new PC: 0x08A2BC2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC34, new PC: 0x08A2BC34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC3C, new PC: 0x08A2BC3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BC44, new PC: 0x08A2BC44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC4C, new PC: 0x08A2BC4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BC54, new PC: 0x08A2BC54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BC5C, new PC: 0x08A2BC5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BC64, new PC: 0x08A2BC64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BC6C, new PC: 0x08A2BC6C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BC74, new PC: 0x08A2BC74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC7C, new PC: 0x08A2BC7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BC84, new PC: 0x08A2BC84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BC8C, new PC: 0x08A2BC8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BC94, new PC: 0x08A2BC94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BC9C, new PC: 0x08A2BC9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BCA4, new PC: 0x08A2BCA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCAC, new PC: 0x08A2BCAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BCB4, new PC: 0x08A2BCB4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BCBC, new PC: 0x08A2BCBC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BCC4, new PC: 0x08A2BCC4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2BCCC, new PC: 0x08A2BCCC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BCD4, new PC: 0x08A2BCD4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BCDC, new PC: 0x08A2BCDC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BCE4, new PC: 0x08A2BCE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BCEC, new PC: 0x08A2BCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BCF4, new PC: 0x08A2BCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BCFC, new PC: 0x08A2BCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD04, new PC: 0x08A2BD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD0C, new PC: 0x08A2BD0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD14, new PC: 0x08A2BD14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BD1C, new PC: 0x08A2BD1C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BD24, new PC: 0x08A2BD24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD2C, new PC: 0x08A2BD2C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD34, new PC: 0x08A2BD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BD3C, new PC: 0x08A2BD3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BD44, new PC: 0x08A2BD44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD4C, new PC: 0x08A2BD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD54, new PC: 0x08A2BD54
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BD5C, new PC: 0x08A2BD5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BD64, new PC: 0x08A2BD64
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD6C, new PC: 0x08A2BD6C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BD74, new PC: 0x08A2BD74
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BD7C, new PC: 0x08A2BD7C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2BD84, new PC: 0x08A2BD84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD8C, new PC: 0x08A2BD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BD94, new PC: 0x08A2BD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BD9C, new PC: 0x08A2BD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BDA4, new PC: 0x08A2BDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BDAC, new PC: 0x08A2BDAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BDB4, new PC: 0x08A2BDB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BDBC, new PC: 0x08A2BDBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BDC4, new PC: 0x08A2BDC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDCC, new PC: 0x08A2BDCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BDD4, new PC: 0x08A2BDD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2BDDC, new PC: 0x08A2BDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDE4, new PC: 0x08A2BDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BDEC, new PC: 0x08A2BDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BDF4, new PC: 0x08A2BDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BDFC, new PC: 0x08A2BDFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE04, new PC: 0x08A2BE04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE0C, new PC: 0x08A2BE0C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE14, new PC: 0x08A2BE14
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE1C, new PC: 0x08A2BE1C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE24, new PC: 0x08A2BE24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BE2C, new PC: 0x08A2BE2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE34, new PC: 0x08A2BE34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BE3C, new PC: 0x08A2BE3C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BE44, new PC: 0x08A2BE44
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BE4C, new PC: 0x08A2BE4C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BE54, new PC: 0x08A2BE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE5C, new PC: 0x08A2BE5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE64, new PC: 0x08A2BE64
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BE6C, new PC: 0x08A2BE6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BE74, new PC: 0x08A2BE74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BE7C, new PC: 0x08A2BE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2BE84, new PC: 0x08A2BE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE8C, new PC: 0x08A2BE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BE94, new PC: 0x08A2BE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BE9C, new PC: 0x08A2BE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BEA4, new PC: 0x08A2BEA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2BEAC, new PC: 0x08A2BEAC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BEB4, new PC: 0x08A2BEB4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEBC, new PC: 0x08A2BEBC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BEC4, new PC: 0x08A2BEC4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BECC, new PC: 0x08A2BECC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BED4, new PC: 0x08A2BED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEDC, new PC: 0x08A2BEDC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2BEE4, new PC: 0x08A2BEE4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BEEC, new PC: 0x08A2BEEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BEF4, new PC: 0x08A2BEF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BEFC, new PC: 0x08A2BEFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BF04, new PC: 0x08A2BF04
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF0C, new PC: 0x08A2BF0C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF14, new PC: 0x08A2BF14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF1C, new PC: 0x08A2BF1C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF24, new PC: 0x08A2BF24
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF2C, new PC: 0x08A2BF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF34, new PC: 0x08A2BF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF3C, new PC: 0x08A2BF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BF44, new PC: 0x08A2BF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF4C, new PC: 0x08A2BF4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BF54, new PC: 0x08A2BF54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2BF5C, new PC: 0x08A2BF5C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BF64, new PC: 0x08A2BF64
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2BF6C, new PC: 0x08A2BF6C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2BF74, new PC: 0x08A2BF74
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BF7C, new PC: 0x08A2BF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF84, new PC: 0x08A2BF84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2BF8C, new PC: 0x08A2BF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2BF94, new PC: 0x08A2BF94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2BF9C, new PC: 0x08A2BF9C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2BFA4, new PC: 0x08A2BFA4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFAC, new PC: 0x08A2BFAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2BFB4, new PC: 0x08A2BFB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2BFBC, new PC: 0x08A2BFBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFC4, new PC: 0x08A2BFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFCC, new PC: 0x08A2BFCC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2BFD4, new PC: 0x08A2BFD4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2BFDC, new PC: 0x08A2BFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2BFE4, new PC: 0x08A2BFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFEC, new PC: 0x08A2BFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2BFF4, new PC: 0x08A2BFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2BFFC, new PC: 0x08A2BFFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C004, new PC: 0x08A2C004
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C00C, new PC: 0x08A2C00C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C014, new PC: 0x08A2C014
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C01C, new PC: 0x08A2C01C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C024, new PC: 0x08A2C024
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C02C, new PC: 0x08A2C02C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C034, new PC: 0x08A2C034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C03C, new PC: 0x08A2C03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C044, new PC: 0x08A2C044
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C04C, new PC: 0x08A2C04C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C054, new PC: 0x08A2C054
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C05C, new PC: 0x08A2C05C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C064, new PC: 0x08A2C064
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C06C, new PC: 0x08A2C06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C074, new PC: 0x08A2C074
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C07C, new PC: 0x08A2C07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C084, new PC: 0x08A2C084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C08C, new PC: 0x08A2C08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C094, new PC: 0x08A2C094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C09C, new PC: 0x08A2C09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0A4, new PC: 0x08A2C0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C0AC, new PC: 0x08A2C0AC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0B4, new PC: 0x08A2C0B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C0BC, new PC: 0x08A2C0BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C0C4, new PC: 0x08A2C0C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C0CC, new PC: 0x08A2C0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0D4, new PC: 0x08A2C0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C0DC, new PC: 0x08A2C0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C0E4, new PC: 0x08A2C0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C0EC, new PC: 0x08A2C0EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C0F4, new PC: 0x08A2C0F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C0FC, new PC: 0x08A2C0FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C104, new PC: 0x08A2C104
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C10C, new PC: 0x08A2C10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C114, new PC: 0x08A2C114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C11C, new PC: 0x08A2C11C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C124, new PC: 0x08A2C124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C12C, new PC: 0x08A2C12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C134, new PC: 0x08A2C134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C13C, new PC: 0x08A2C13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C144, new PC: 0x08A2C144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C14C, new PC: 0x08A2C14C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C154, new PC: 0x08A2C154
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C15C, new PC: 0x08A2C15C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C164, new PC: 0x08A2C164
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C16C, new PC: 0x08A2C16C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C174, new PC: 0x08A2C174
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C17C, new PC: 0x08A2C17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C184, new PC: 0x08A2C184
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C18C, new PC: 0x08A2C18C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C194, new PC: 0x08A2C194
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C19C, new PC: 0x08A2C19C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C1A4, new PC: 0x08A2C1A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C1AC, new PC: 0x08A2C1AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1B4, new PC: 0x08A2C1B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C1BC, new PC: 0x08A2C1BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C1C4, new PC: 0x08A2C1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C1CC, new PC: 0x08A2C1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1D4, new PC: 0x08A2C1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C1DC, new PC: 0x08A2C1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1E4, new PC: 0x08A2C1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C1EC, new PC: 0x08A2C1EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1F4, new PC: 0x08A2C1F4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C1FC, new PC: 0x08A2C1FC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C204, new PC: 0x08A2C204
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C20C, new PC: 0x08A2C20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C214, new PC: 0x08A2C214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C21C, new PC: 0x08A2C21C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C224, new PC: 0x08A2C224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C22C, new PC: 0x08A2C22C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C234, new PC: 0x08A2C234
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C23C, new PC: 0x08A2C23C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C244, new PC: 0x08A2C244
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C24C, new PC: 0x08A2C24C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C254, new PC: 0x08A2C254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C25C, new PC: 0x08A2C25C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C264, new PC: 0x08A2C264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C26C, new PC: 0x08A2C26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C274, new PC: 0x08A2C274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C27C, new PC: 0x08A2C27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C284, new PC: 0x08A2C284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C28C, new PC: 0x08A2C28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C294, new PC: 0x08A2C294
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C29C, new PC: 0x08A2C29C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C2A4, new PC: 0x08A2C2A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2AC, new PC: 0x08A2C2AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2B4, new PC: 0x08A2C2B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C2BC, new PC: 0x08A2C2BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C2C4, new PC: 0x08A2C2C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C2CC, new PC: 0x08A2C2CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C2D4, new PC: 0x08A2C2D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C2DC, new PC: 0x08A2C2DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C2E4, new PC: 0x08A2C2E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C2EC, new PC: 0x08A2C2EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C2F4, new PC: 0x08A2C2F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C2FC, new PC: 0x08A2C2FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C304, new PC: 0x08A2C304
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C30C, new PC: 0x08A2C30C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C314, new PC: 0x08A2C314
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C31C, new PC: 0x08A2C31C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C324, new PC: 0x08A2C324
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C32C, new PC: 0x08A2C32C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C334, new PC: 0x08A2C334
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C33C, new PC: 0x08A2C33C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C344, new PC: 0x08A2C344
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C34C, new PC: 0x08A2C34C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C354, new PC: 0x08A2C354
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C35C, new PC: 0x08A2C35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C364, new PC: 0x08A2C364
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C36C, new PC: 0x08A2C36C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C374, new PC: 0x08A2C374
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C37C, new PC: 0x08A2C37C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C384, new PC: 0x08A2C384
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C38C, new PC: 0x08A2C38C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C394, new PC: 0x08A2C394
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C39C, new PC: 0x08A2C39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C3A4, new PC: 0x08A2C3A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3AC, new PC: 0x08A2C3AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C3B4, new PC: 0x08A2C3B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C3BC, new PC: 0x08A2C3BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C3C4, new PC: 0x08A2C3C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3CC, new PC: 0x08A2C3CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3D4, new PC: 0x08A2C3D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3DC, new PC: 0x08A2C3DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C3E4, new PC: 0x08A2C3E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C3EC, new PC: 0x08A2C3EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C3F4, new PC: 0x08A2C3F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C3FC, new PC: 0x08A2C3FC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C404, new PC: 0x08A2C404
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C40C, new PC: 0x08A2C40C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C414, new PC: 0x08A2C414
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C41C, new PC: 0x08A2C41C
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C424, new PC: 0x08A2C424
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C42C, new PC: 0x08A2C42C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C434, new PC: 0x08A2C434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C43C, new PC: 0x08A2C43C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C444, new PC: 0x08A2C444
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C44C, new PC: 0x08A2C44C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C454, new PC: 0x08A2C454
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C45C, new PC: 0x08A2C45C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C464, new PC: 0x08A2C464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C46C, new PC: 0x08A2C46C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C474, new PC: 0x08A2C474
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C47C, new PC: 0x08A2C47C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C484, new PC: 0x08A2C484
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C48C, new PC: 0x08A2C48C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C494, new PC: 0x08A2C494
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C49C, new PC: 0x08A2C49C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4A4, new PC: 0x08A2C4A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C4AC, new PC: 0x08A2C4AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4B4, new PC: 0x08A2C4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C4BC, new PC: 0x08A2C4BC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C4C4, new PC: 0x08A2C4C4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C4CC, new PC: 0x08A2C4CC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C4D4, new PC: 0x08A2C4D4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C4DC, new PC: 0x08A2C4DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C4E4, new PC: 0x08A2C4E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4EC, new PC: 0x08A2C4EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C4F4, new PC: 0x08A2C4F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C4FC, new PC: 0x08A2C4FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C504, new PC: 0x08A2C504
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C50C, new PC: 0x08A2C50C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C514, new PC: 0x08A2C514
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2C51C, new PC: 0x08A2C51C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C524, new PC: 0x08A2C524
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C52C, new PC: 0x08A2C52C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C534, new PC: 0x08A2C534
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C53C, new PC: 0x08A2C53C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C544, new PC: 0x08A2C544
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C54C, new PC: 0x08A2C54C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C554, new PC: 0x08A2C554
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - jump old PC: 0x08A2C55C, new PC: 0x08A2C55C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C564, new PC: 0x08A2C564
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C56C, new PC: 0x08A2C56C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C574, new PC: 0x08A2C574
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C57C, new PC: 0x08A2C57C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C584, new PC: 0x08A2C584
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C58C, new PC: 0x08A2C58C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C594, new PC: 0x08A2C594
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C59C, new PC: 0x08A2C59C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5A4, new PC: 0x08A2C5A4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C5AC, new PC: 0x08A2C5AC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5B4, new PC: 0x08A2C5B4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C5BC, new PC: 0x08A2C5BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5C4, new PC: 0x08A2C5C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C5CC, new PC: 0x08A2C5CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C5D4, new PC: 0x08A2C5D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C5DC, new PC: 0x08A2C5DC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5E4, new PC: 0x08A2C5E4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C5EC, new PC: 0x08A2C5EC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C5F4, new PC: 0x08A2C5F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C5FC, new PC: 0x08A2C5FC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C604, new PC: 0x08A2C604
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C60C, new PC: 0x08A2C60C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C614, new PC: 0x08A2C614
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C61C, new PC: 0x08A2C61C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C624, new PC: 0x08A2C624
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C62C, new PC: 0x08A2C62C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C634, new PC: 0x08A2C634
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C63C, new PC: 0x08A2C63C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C644, new PC: 0x08A2C644
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C64C, new PC: 0x08A2C64C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C654, new PC: 0x08A2C654
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C65C, new PC: 0x08A2C65C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C664, new PC: 0x08A2C664
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C66C, new PC: 0x08A2C66C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C674, new PC: 0x08A2C674
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C67C, new PC: 0x08A2C67C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C684, new PC: 0x08A2C684
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C68C, new PC: 0x08A2C68C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C694, new PC: 0x08A2C694
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C69C, new PC: 0x08A2C69C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6A4, new PC: 0x08A2C6A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C6AC, new PC: 0x08A2C6AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6B4, new PC: 0x08A2C6B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C6BC, new PC: 0x08A2C6BC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6C4, new PC: 0x08A2C6C4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C6CC, new PC: 0x08A2C6CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C6D4, new PC: 0x08A2C6D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C6DC, new PC: 0x08A2C6DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C6E4, new PC: 0x08A2C6E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6EC, new PC: 0x08A2C6EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C6F4, new PC: 0x08A2C6F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C6FC, new PC: 0x08A2C6FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - jump old PC: 0x08A2C704, new PC: 0x08A2C704
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C70C, new PC: 0x08A2C70C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C714, new PC: 0x08A2C714
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C71C, new PC: 0x08A2C71C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C724, new PC: 0x08A2C724
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C72C, new PC: 0x08A2C72C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C734, new PC: 0x08A2C734
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C73C, new PC: 0x08A2C73C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C744, new PC: 0x08A2C744
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C74C, new PC: 0x08A2C74C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C754, new PC: 0x08A2C754
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2C75C, new PC: 0x08A2C75C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C764, new PC: 0x08A2C764
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C76C, new PC: 0x08A2C76C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C774, new PC: 0x08A2C774
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2C77C, new PC: 0x08A2C77C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C784, new PC: 0x08A2C784
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C78C, new PC: 0x08A2C78C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C794, new PC: 0x08A2C794
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C79C, new PC: 0x08A2C79C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C7A4, new PC: 0x08A2C7A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C7AC, new PC: 0x08A2C7AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C7B4, new PC: 0x08A2C7B4
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2C7BC, new PC: 0x08A2C7BC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7C4, new PC: 0x08A2C7C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C7CC, new PC: 0x08A2C7CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7D4, new PC: 0x08A2C7D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7DC, new PC: 0x08A2C7DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C7E4, new PC: 0x08A2C7E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C7EC, new PC: 0x08A2C7EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C7F4, new PC: 0x08A2C7F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - jump old PC: 0x08A2C7FC, new PC: 0x08A2C7FC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2C804, new PC: 0x08A2C804
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C80C, new PC: 0x08A2C80C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C814, new PC: 0x08A2C814
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C81C, new PC: 0x08A2C81C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C824, new PC: 0x08A2C824
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C82C, new PC: 0x08A2C82C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C834, new PC: 0x08A2C834
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C83C, new PC: 0x08A2C83C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C844, new PC: 0x08A2C844
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C84C, new PC: 0x08A2C84C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C854, new PC: 0x08A2C854
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C85C, new PC: 0x08A2C85C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C864, new PC: 0x08A2C864
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C86C, new PC: 0x08A2C86C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C874, new PC: 0x08A2C874
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C87C, new PC: 0x08A2C87C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C884, new PC: 0x08A2C884
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C88C, new PC: 0x08A2C88C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C894, new PC: 0x08A2C894
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C89C, new PC: 0x08A2C89C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8A4, new PC: 0x08A2C8A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C8AC, new PC: 0x08A2C8AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C8B4, new PC: 0x08A2C8B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C8BC, new PC: 0x08A2C8BC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2C8C4, new PC: 0x08A2C8C4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C8CC, new PC: 0x08A2C8CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C8D4, new PC: 0x08A2C8D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C8DC, new PC: 0x08A2C8DC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C8E4, new PC: 0x08A2C8E4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2C8EC, new PC: 0x08A2C8EC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2C8F4, new PC: 0x08A2C8F4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C8FC, new PC: 0x08A2C8FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C904, new PC: 0x08A2C904
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2C90C, new PC: 0x08A2C90C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C914, new PC: 0x08A2C914
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C91C, new PC: 0x08A2C91C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C924, new PC: 0x08A2C924
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C92C, new PC: 0x08A2C92C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C934, new PC: 0x08A2C934
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C93C, new PC: 0x08A2C93C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C944, new PC: 0x08A2C944
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C94C, new PC: 0x08A2C94C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2C954, new PC: 0x08A2C954
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2C95C, new PC: 0x08A2C95C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C964, new PC: 0x08A2C964
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2C96C, new PC: 0x08A2C96C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C974, new PC: 0x08A2C974
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C97C, new PC: 0x08A2C97C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C984, new PC: 0x08A2C984
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C98C, new PC: 0x08A2C98C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2C994, new PC: 0x08A2C994
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2C99C, new PC: 0x08A2C99C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2C9A4, new PC: 0x08A2C9A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2C9AC, new PC: 0x08A2C9AC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9B4, new PC: 0x08A2C9B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9BC, new PC: 0x08A2C9BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9C4, new PC: 0x08A2C9C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2C9CC, new PC: 0x08A2C9CC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9D4, new PC: 0x08A2C9D4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2C9DC, new PC: 0x08A2C9DC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2C9E4, new PC: 0x08A2C9E4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2C9EC, new PC: 0x08A2C9EC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2C9F4, new PC: 0x08A2C9F4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2C9FC, new PC: 0x08A2C9FC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA04, new PC: 0x08A2CA04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CA0C, new PC: 0x08A2CA0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CA14, new PC: 0x08A2CA14
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CA1C, new PC: 0x08A2CA1C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CA24, new PC: 0x08A2CA24
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CA2C, new PC: 0x08A2CA2C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CA34, new PC: 0x08A2CA34
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA3C, new PC: 0x08A2CA3C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CA44, new PC: 0x08A2CA44
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CA4C, new PC: 0x08A2CA4C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA54, new PC: 0x08A2CA54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA5C, new PC: 0x08A2CA5C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA64, new PC: 0x08A2CA64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA6C, new PC: 0x08A2CA6C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CA74, new PC: 0x08A2CA74
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CA7C, new PC: 0x08A2CA7C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CA84, new PC: 0x08A2CA84
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CA8C, new PC: 0x08A2CA8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CA94, new PC: 0x08A2CA94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CA9C, new PC: 0x08A2CA9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAA4, new PC: 0x08A2CAA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CAAC, new PC: 0x08A2CAAC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CAB4, new PC: 0x08A2CAB4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CABC, new PC: 0x08A2CABC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CAC4, new PC: 0x08A2CAC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CACC, new PC: 0x08A2CACC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CAD4, new PC: 0x08A2CAD4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CADC, new PC: 0x08A2CADC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CAE4, new PC: 0x08A2CAE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CAEC, new PC: 0x08A2CAEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CAF4, new PC: 0x08A2CAF4
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CAFC, new PC: 0x08A2CAFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB04, new PC: 0x08A2CB04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB0C, new PC: 0x08A2CB0C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB14, new PC: 0x08A2CB14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CB1C, new PC: 0x08A2CB1C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB24, new PC: 0x08A2CB24
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB2C, new PC: 0x08A2CB2C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CB34, new PC: 0x08A2CB34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB3C, new PC: 0x08A2CB3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB44, new PC: 0x08A2CB44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB4C, new PC: 0x08A2CB4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB54, new PC: 0x08A2CB54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CB5C, new PC: 0x08A2CB5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CB64, new PC: 0x08A2CB64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CB6C, new PC: 0x08A2CB6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CB74, new PC: 0x08A2CB74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CB7C, new PC: 0x08A2CB7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CB84, new PC: 0x08A2CB84
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CB8C, new PC: 0x08A2CB8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CB94, new PC: 0x08A2CB94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CB9C, new PC: 0x08A2CB9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CBA4, new PC: 0x08A2CBA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CBAC, new PC: 0x08A2CBAC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBB4, new PC: 0x08A2CBB4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBBC, new PC: 0x08A2CBBC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CBC4, new PC: 0x08A2CBC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CBCC, new PC: 0x08A2CBCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CBD4, new PC: 0x08A2CBD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CBDC, new PC: 0x08A2CBDC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CBE4, new PC: 0x08A2CBE4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CBEC, new PC: 0x08A2CBEC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CBF4, new PC: 0x08A2CBF4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CBFC, new PC: 0x08A2CBFC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CC04, new PC: 0x08A2CC04
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CC0C, new PC: 0x08A2CC0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC14, new PC: 0x08A2CC14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC1C, new PC: 0x08A2CC1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC24, new PC: 0x08A2CC24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC2C, new PC: 0x08A2CC2C
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2CC34, new PC: 0x08A2CC34
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC3C, new PC: 0x08A2CC3C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC44, new PC: 0x08A2CC44
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CC4C, new PC: 0x08A2CC4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC54, new PC: 0x08A2CC54
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CC5C, new PC: 0x08A2CC5C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CC64, new PC: 0x08A2CC64
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CC6C, new PC: 0x08A2CC6C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC74, new PC: 0x08A2CC74
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CC7C, new PC: 0x08A2CC7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CC84, new PC: 0x08A2CC84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CC8C, new PC: 0x08A2CC8C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CC94, new PC: 0x08A2CC94
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CC9C, new PC: 0x08A2CC9C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CCA4, new PC: 0x08A2CCA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCAC, new PC: 0x08A2CCAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCB4, new PC: 0x08A2CCB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CCBC, new PC: 0x08A2CCBC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCC4, new PC: 0x08A2CCC4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CCCC, new PC: 0x08A2CCCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CCD4, new PC: 0x08A2CCD4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCDC, new PC: 0x08A2CCDC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CCE4, new PC: 0x08A2CCE4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCEC, new PC: 0x08A2CCEC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CCF4, new PC: 0x08A2CCF4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CCFC, new PC: 0x08A2CCFC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CD04, new PC: 0x08A2CD04
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD0C, new PC: 0x08A2CD0C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD14, new PC: 0x08A2CD14
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD1C, new PC: 0x08A2CD1C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD24, new PC: 0x08A2CD24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD2C, new PC: 0x08A2CD2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD34, new PC: 0x08A2CD34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CD3C, new PC: 0x08A2CD3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD44, new PC: 0x08A2CD44
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD4C, new PC: 0x08A2CD4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD54, new PC: 0x08A2CD54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CD5C, new PC: 0x08A2CD5C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CD64, new PC: 0x08A2CD64
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CD6C, new PC: 0x08A2CD6C
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x08A2CD74, new PC: 0x08A2CD74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CD7C, new PC: 0x08A2CD7C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CD84, new PC: 0x08A2CD84
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CD8C, new PC: 0x08A2CD8C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CD94, new PC: 0x08A2CD94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CD9C, new PC: 0x08A2CD9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDA4, new PC: 0x08A2CDA4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDAC, new PC: 0x08A2CDAC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CDB4, new PC: 0x08A2CDB4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CDBC, new PC: 0x08A2CDBC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDC4, new PC: 0x08A2CDC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CDCC, new PC: 0x08A2CDCC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CDD4, new PC: 0x08A2CDD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CDDC, new PC: 0x08A2CDDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CDE4, new PC: 0x08A2CDE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CDEC, new PC: 0x08A2CDEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CDF4, new PC: 0x08A2CDF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CDFC, new PC: 0x08A2CDFC
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CE04, new PC: 0x08A2CE04
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2CE0C, new PC: 0x08A2CE0C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2CE14, new PC: 0x08A2CE14
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE1C, new PC: 0x08A2CE1C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CE24, new PC: 0x08A2CE24
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CE2C, new PC: 0x08A2CE2C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE34, new PC: 0x08A2CE34
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE3C, new PC: 0x08A2CE3C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CE44, new PC: 0x08A2CE44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE4C, new PC: 0x08A2CE4C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CE54, new PC: 0x08A2CE54
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE5C, new PC: 0x08A2CE5C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CE64, new PC: 0x08A2CE64
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CE6C, new PC: 0x08A2CE6C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CE74, new PC: 0x08A2CE74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CE7C, new PC: 0x08A2CE7C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2CE84, new PC: 0x08A2CE84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CE8C, new PC: 0x08A2CE8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CE94, new PC: 0x08A2CE94
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CE9C, new PC: 0x08A2CE9C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CEA4, new PC: 0x08A2CEA4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CEAC, new PC: 0x08A2CEAC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CEB4, new PC: 0x08A2CEB4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2CEBC, new PC: 0x08A2CEBC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CEC4, new PC: 0x08A2CEC4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CECC, new PC: 0x08A2CECC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CED4, new PC: 0x08A2CED4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2CEDC, new PC: 0x08A2CEDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CEE4, new PC: 0x08A2CEE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2CEEC, new PC: 0x08A2CEEC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEF4, new PC: 0x08A2CEF4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CEFC, new PC: 0x08A2CEFC
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2CF04, new PC: 0x08A2CF04
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CF0C, new PC: 0x08A2CF0C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CF14, new PC: 0x08A2CF14
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CF1C, new PC: 0x08A2CF1C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CF24, new PC: 0x08A2CF24
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CF2C, new PC: 0x08A2CF2C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF34, new PC: 0x08A2CF34
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF3C, new PC: 0x08A2CF3C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF44, new PC: 0x08A2CF44
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF4C, new PC: 0x08A2CF4C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF54, new PC: 0x08A2CF54
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2CF5C, new PC: 0x08A2CF5C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF64, new PC: 0x08A2CF64
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2CF6C, new PC: 0x08A2CF6C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2CF74, new PC: 0x08A2CF74
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF7C, new PC: 0x08A2CF7C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CF84, new PC: 0x08A2CF84
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF8C, new PC: 0x08A2CF8C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CF94, new PC: 0x08A2CF94
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2CF9C, new PC: 0x08A2CF9C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2CFA4, new PC: 0x08A2CFA4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2CFAC, new PC: 0x08A2CFAC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2CFB4, new PC: 0x08A2CFB4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2CFBC, new PC: 0x08A2CFBC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFC4, new PC: 0x08A2CFC4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2CFCC, new PC: 0x08A2CFCC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2CFD4, new PC: 0x08A2CFD4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2CFDC, new PC: 0x08A2CFDC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFE4, new PC: 0x08A2CFE4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2CFEC, new PC: 0x08A2CFEC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFF4, new PC: 0x08A2CFF4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2CFFC, new PC: 0x08A2CFFC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D004, new PC: 0x08A2D004
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D00C, new PC: 0x08A2D00C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D014, new PC: 0x08A2D014
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D01C, new PC: 0x08A2D01C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D024, new PC: 0x08A2D024
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D02C, new PC: 0x08A2D02C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D034, new PC: 0x08A2D034
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D03C, new PC: 0x08A2D03C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG       ge - GUI - jump old PC: 0x08A2D044, new PC: 0x08A2D044
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D04C, new PC: 0x08A2D04C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D054, new PC: 0x08A2D054
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D05C, new PC: 0x08A2D05C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D064, new PC: 0x08A2D064
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D06C, new PC: 0x08A2D06C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D074, new PC: 0x08A2D074
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D07C, new PC: 0x08A2D07C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D084, new PC: 0x08A2D084
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D08C, new PC: 0x08A2D08C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D094, new PC: 0x08A2D094
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D09C, new PC: 0x08A2D09C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0A4, new PC: 0x08A2D0A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0AC, new PC: 0x08A2D0AC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0B4, new PC: 0x08A2D0B4
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D0BC, new PC: 0x08A2D0BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D0C4, new PC: 0x08A2D0C4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D0CC, new PC: 0x08A2D0CC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D0D4, new PC: 0x08A2D0D4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D0DC, new PC: 0x08A2D0DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D0E4, new PC: 0x08A2D0E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D0EC, new PC: 0x08A2D0EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D0F4, new PC: 0x08A2D0F4
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D0FC, new PC: 0x08A2D0FC
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D104, new PC: 0x08A2D104
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D10C, new PC: 0x08A2D10C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D114, new PC: 0x08A2D114
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D11C, new PC: 0x08A2D11C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D124, new PC: 0x08A2D124
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D12C, new PC: 0x08A2D12C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D134, new PC: 0x08A2D134
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D13C, new PC: 0x08A2D13C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D144, new PC: 0x08A2D144
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D14C, new PC: 0x08A2D14C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D154, new PC: 0x08A2D154
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D15C, new PC: 0x08A2D15C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D164, new PC: 0x08A2D164
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D16C, new PC: 0x08A2D16C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D174, new PC: 0x08A2D174
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D17C, new PC: 0x08A2D17C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D184, new PC: 0x08A2D184
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D18C, new PC: 0x08A2D18C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D194, new PC: 0x08A2D194
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D19C, new PC: 0x08A2D19C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D1A4, new PC: 0x08A2D1A4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1AC, new PC: 0x08A2D1AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D1B4, new PC: 0x08A2D1B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D1BC, new PC: 0x08A2D1BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D1C4, new PC: 0x08A2D1C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D1CC, new PC: 0x08A2D1CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D1D4, new PC: 0x08A2D1D4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D1DC, new PC: 0x08A2D1DC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D1E4, new PC: 0x08A2D1E4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D1EC, new PC: 0x08A2D1EC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D1F4, new PC: 0x08A2D1F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D1FC, new PC: 0x08A2D1FC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D204, new PC: 0x08A2D204
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D20C, new PC: 0x08A2D20C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D214, new PC: 0x08A2D214
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D21C, new PC: 0x08A2D21C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D224, new PC: 0x08A2D224
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D22C, new PC: 0x08A2D22C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D234, new PC: 0x08A2D234
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - jump old PC: 0x08A2D23C, new PC: 0x08A2D23C
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D244, new PC: 0x08A2D244
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D24C, new PC: 0x08A2D24C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D254, new PC: 0x08A2D254
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D25C, new PC: 0x08A2D25C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D264, new PC: 0x08A2D264
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D26C, new PC: 0x08A2D26C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D274, new PC: 0x08A2D274
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D27C, new PC: 0x08A2D27C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D284, new PC: 0x08A2D284
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D28C, new PC: 0x08A2D28C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D294, new PC: 0x08A2D294
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D29C, new PC: 0x08A2D29C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D2A4, new PC: 0x08A2D2A4
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D2AC, new PC: 0x08A2D2AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2B4, new PC: 0x08A2D2B4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D2BC, new PC: 0x08A2D2BC
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D2C4, new PC: 0x08A2D2C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2CC, new PC: 0x08A2D2CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D2D4, new PC: 0x08A2D2D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D2DC, new PC: 0x08A2D2DC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D2E4, new PC: 0x08A2D2E4
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A2D2EC, new PC: 0x08A2D2EC
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D2F4, new PC: 0x08A2D2F4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D2FC, new PC: 0x08A2D2FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D304, new PC: 0x08A2D304
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D30C, new PC: 0x08A2D30C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D314, new PC: 0x08A2D314
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D31C, new PC: 0x08A2D31C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D324, new PC: 0x08A2D324
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D32C, new PC: 0x08A2D32C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D334, new PC: 0x08A2D334
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - jump old PC: 0x08A2D33C, new PC: 0x08A2D33C
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D344, new PC: 0x08A2D344
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D34C, new PC: 0x08A2D34C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D354, new PC: 0x08A2D354
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D35C, new PC: 0x08A2D35C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D364, new PC: 0x08A2D364
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D36C, new PC: 0x08A2D36C
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D374, new PC: 0x08A2D374
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D37C, new PC: 0x08A2D37C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D384, new PC: 0x08A2D384
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D38C, new PC: 0x08A2D38C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D394, new PC: 0x08A2D394
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D39C, new PC: 0x08A2D39C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A2D3A4, new PC: 0x08A2D3A4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D3AC, new PC: 0x08A2D3AC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3B4, new PC: 0x08A2D3B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D3BC, new PC: 0x08A2D3BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3C4, new PC: 0x08A2D3C4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D3CC, new PC: 0x08A2D3CC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D3D4, new PC: 0x08A2D3D4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D3DC, new PC: 0x08A2D3DC
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x08A2D3E4, new PC: 0x08A2D3E4
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A2D3EC, new PC: 0x08A2D3EC
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D3F4, new PC: 0x08A2D3F4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D3FC, new PC: 0x08A2D3FC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x08A2D404, new PC: 0x08A2D404
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2D40C, new PC: 0x08A2D40C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A2D414, new PC: 0x08A2D414
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D41C, new PC: 0x08A2D41C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D424, new PC: 0x08A2D424
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A2D42C, new PC: 0x08A2D42C
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A2D434, new PC: 0x08A2D434
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D43C, new PC: 0x08A2D43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D444, new PC: 0x08A2D444
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2D44C, new PC: 0x08A2D44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A2D454, new PC: 0x08A2D454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D45C, new PC: 0x08A2D45C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D464, new PC: 0x08A2D464
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D46C, new PC: 0x08A2D46C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D474, new PC: 0x08A2D474
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D47C, new PC: 0x08A2D47C
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A2D484, new PC: 0x08A2D484
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D48C, new PC: 0x08A2D48C
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D494, new PC: 0x08A2D494
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A2D49C, new PC: 0x08A2D49C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A2D4A4, new PC: 0x08A2D4A4
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4AC, new PC: 0x08A2D4AC
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A2D4B4, new PC: 0x08A2D4B4
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4BC, new PC: 0x08A2D4BC
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A2D4C4, new PC: 0x08A2D4C4
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A2D4CC, new PC: 0x08A2D4CC
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2D4D4, new PC: 0x08A2B434
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A2B43C, new PC: 0x08A304E0
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - jump old PC: 0x08A304E8, new PC: 0x08A304E8
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A304F0, new PC: 0x08A304F0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A304F8, new PC: 0x08A304F8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30500, new PC: 0x08A30500
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30508, new PC: 0x08A30508
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x08A30510, new PC: 0x08A30510
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x08A30518, new PC: 0x08A30518
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30520, new PC: 0x08A30520
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A30528, new PC: 0x08A30528
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - jump old PC: 0x08A30530, new PC: 0x08A30530
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30538, new PC: 0x08A30538
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x08A30540, new PC: 0x08A30540
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - jump old PC: 0x08A30548, new PC: 0x08A30548
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30550, new PC: 0x08A30550
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - jump old PC: 0x08A30558, new PC: 0x08A30558
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A30560, new PC: 0x08A30560
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A30568, new PC: 0x08A30568
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A30570, new PC: 0x08A30570
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x08A30578, new PC: 0x08A30578
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A30580, new PC: 0x08A30580
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x08A30588, new PC: 0x08A30588
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A30590, new PC: 0x08A30590
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A30598, new PC: 0x08A30598
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A305A0, new PC: 0x08A305A0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305A8, new PC: 0x08A305A8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG       ge - GUI - jump old PC: 0x08A305B0, new PC: 0x08A305B0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A305B8, new PC: 0x09080018
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG       ge - GUI - vaddr 09080000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (0,0)-(0,0) at (0,0,65533)-(480,272,65533)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x09080054, new PC: 0x08A305B8
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x08A305C0, new PC: 0x08A305C0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG       ge - GUI - jump old PC: 0x08A305C8, new PC: 0x08A305C8
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - jump old PC: 0x08A305D0, new PC: 0x08A305D0
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG       ge - GUI - jump old PC: 0x08A305D8, new PC: 0x08A305D8
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - jump old PC: 0x08A305E0, new PC: 0x08A305E0
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A305E8, new PC: 0x08A2B43C
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x08A2B444, new PC: 0x08A2B444
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG       ge - GUI - jump old PC: 0x08A2B44C, new PC: 0x08A2B44C
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x08A2B450, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG       ge - GUI - end pc=0x8a2b454
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x08A2B454, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.sceGe_user - CsePspAtrac3DecodeThrd - really waking thread b(user_main)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 13
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 24
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 21
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 18
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 19
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 11
DEBUG hle.sceAudio - CsePspSasRendThread - free buffer 25
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D4DC0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D49C0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=1000, callbacks=true
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspSasRendThread(uid=0x2D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=2d name:'CsePspSasRendThread'
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag sasCore=0x089EC640
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.sceAudio - CsePspSasRendThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - CsePspSasRendThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x089D49C0)
DEBUG hle.sceAudio - CsePspSasRendThread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.UtilsForUser - CsePspSasRendThread - sceKernelSetGPO debugger not enabled
DEBUG hle.sceSasCore - CsePspSasRendThread - __sceSasCore 0x089EC640, out=0x089D4DC0
DEBUG hle.ThreadManForUser - CsePspSasRendThread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - CsePspSasRendThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'CsePspSasRendThread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x35, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - CsePspSasRendThread - ---------------------------------------- SceUID=35 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - GUI - thread:'CsePspAtrac3DecodeThrd' freeing stack 0x09F92400
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema(id=0x32,signal=1,timeout=0x0) callbacks=false
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F92400-0x09F9A400, uid=34, partition=2, name='ThreadMan-Stack-0x33-CsePspAtrac3DecodeThrd', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelWaitSema - 'CsePspATRAC3Stat' fast check succeeded
DEBUG hle.ThreadManForUser - GUI - really deleting thread:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - sceKernelSignalSema id=0x32 name='CsePspATRAC3Stat' signal=1
DEBUG hle.ThreadManForUser - GUI - thread:'' freeing stack 0x09FBCC00
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - hleKernelDelayThread micros=14666, callbacks=false
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FBCC00-0x09FBEC00, uid=12, partition=2, name='ThreadMan-Stack-0x11-', type=PSP_SMEM_High, size=0x2000 (allocated=0x2000)]
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - -------------------- hleKernelThreadWait micros=14666 forever:false thread:'CsePspAtrac3DecodeThrd' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - GUI - really deleting thread:''
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Context switching to 'CsePspAtrac3DecodeThrd(uid=0x33, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - GUI - thread:'' freeing stack 0x09F9CC00
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - ---------------------------------------- SceUID=33 name:'CsePspAtrac3DecodeThrd'
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9CC00-0x09FBCC00, uid=16, partition=2, name='ThreadMan-Stack-0x15-', type=PSP_SMEM_High, size=0x20000 (allocated=0x20000)]
DEBUG hle.sceCtrl - CsePspAtrac3DecodeThrd - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'idle0'
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspAtrac3DecodeThrd - End of Interrupt
DEBUG hle.ThreadManForUser - GUI - thread:'idle0' freeing stack 0x08800000
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'CsePspAtrac3DecodeThrd'
DEBUG hle.ThreadManForUser - GUI - thread:'CsePspAtrac3DecodeThrd' freeing stack 0x09F8A400
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8A400-0x09F92400, uid=36, partition=2, name='ThreadMan-Stack-0x35-CsePspAtrac3DecodeThrd', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'idle1'
DEBUG hle.ThreadManForUser - GUI - thread:'idle1' freeing stack 0x08802000
DEBUG hle.ThreadManForUser - GUI - really deleting thread:''
DEBUG hle.ThreadManForUser - GUI - thread:'' freeing stack 0x09F89400
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F89400-0x09F8A400, uid=3b, partition=2, name='ThreadMan-Stack-0x3a-', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'CsePspSndDrvThread'
DEBUG hle.ThreadManForUser - GUI - thread:'CsePspSndDrvThread' freeing stack 0x09F9B400
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9B400-0x09F9C400, uid=2c, partition=2, name='ThreadMan-Stack-0x2b-CsePspSndDrvThread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'user_main'
DEBUG hle.ThreadManForUser - GUI - thread:'user_main' freeing stack 0x09FBFC00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FBFC00-0x09FFFC00, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:''
DEBUG hle.ThreadManForUser - GUI - thread:'' freeing stack 0x09FBEC00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FBEC00-0x09FBFC00, uid=f, partition=2, name='ThreadMan-Stack-0xe-', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'CsePspSasRendThread'
DEBUG hle.ThreadManForUser - GUI - thread:'CsePspSasRendThread' freeing stack 0x09F9A400
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9A400-0x09F9B400, uid=2e, partition=2, name='ThreadMan-Stack-0x2d-CsePspSasRendThread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
 INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.sceCtrl - CsePspSndDrvThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSndDrvThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSndDrvThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.sceCtrl -  - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser -  - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser -  - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
DEBUG hle.sceCtrl - CsePspSasRendThread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - CsePspSasRendThread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - CsePspSasRendThread - End of Interrupt
